Starting Out with Java: From Control Structures through Data Structures (4th Edition) (What's New in Computer Science)
Starting Out with Java: From Control Structures through Data Structures (4th Edition) (What's New in Computer Science)
4th Edition
ISBN: 9780134787961
Author: Tony Gaddis, Godfrey Muganda
Publisher: PEARSON
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Chapter 14, Problem 8MC
Program Description Answer

The class used to specify amount of time that an animation should last is is “Duration”.

Hence, the correct answer is option “B”.

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Description of animation In informal language, here is an example description of the animation for the "Simple Animation": Create red rectangle R with corner at (200,200), width 50and height 100 Create blue oval C with center at (500,100), radius 60 and30   R appears at time t=1 and disappears at time t=100 C appears at time t=6 and disappears at time t=100   R moves from (200,200) to (300,300) from time t=10 to t=50 C moves from (500,100) to (500,400) from time t=20 to t=70 C changes from blue to green from time t=50 to t=80 R moves from (300,300) to (200,200) from time t=70 tot=100 R changes width from 50 to 25 from time t=51 to t=70 We use a time reference for each step in the animation. This time reference is usually unitless, which helps us in describing animation without mentioning its absolute speed. Further, the animation must adhere to certain constraints. For example, one cannot have move the same rectangle to the left and right during overlapping…
Create the design for determining if a point is inside, on, or outside of the rectangle. Drawing out the rectangle and labeling the coordinates of all points will help you to visualize the problem. Once the design has been completed, write a program that prompts the user for the x and y coordinates for the lower left hand corner of a rectangle as well as the height and the width of the rectangle. After that, you will need to get the coordinates for the point from the user as well. Once all inputs have been entered by the user, determine if the point is inside the rectangle, on the rectangle, or outside the rectangle. If the point is inside the rectangle, print "inside the rectangle". If the point is on the rectangle, print "on the rectangle". If the point is outside of the rectangle, print "outside the rectangle". Example output: Enter the x coordinate of the lower left hand corner of the rectangle: 1 Enter the y coordinate of the lower left hand corner of the rectangle: 1 Enter the…

Chapter 14 Solutions

Starting Out with Java: From Control Structures through Data Structures (4th Edition) (What's New in Computer Science)

Ch. 14.1 - Prob. 14.11CPCh. 14.1 - Prob. 14.12CPCh. 14.2 - Prob. 14.13CPCh. 14.2 - Prob. 14.14CPCh. 14.2 - Prob. 14.15CPCh. 14.2 - Prob. 14.16CPCh. 14.2 - Prob. 14.17CPCh. 14.2 - Prob. 14.18CPCh. 14.2 - Prob. 14.19CPCh. 14.2 - Prob. 14.20CPCh. 14.2 - Prob. 14.21CPCh. 14.3 - Prob. 14.22CPCh. 14.3 - Prob. 14.23CPCh. 14.3 - Prob. 14.24CPCh. 14.3 - Prob. 14.25CPCh. 14.3 - Prob. 14.26CPCh. 14.3 - Prob. 14.27CPCh. 14.3 - Prob. 14.28CPCh. 14.3 - Prob. 14.29CPCh. 14.3 - Prob. 14.30CPCh. 14.4 - What two classes do you use to play an audio file?Ch. 14.4 - Refer to your answer to Checkpoint 14.31. In what...Ch. 14.4 - Prob. 14.33CPCh. 14.4 - Prob. 14.34CPCh. 14.5 - What three classes do you use to play a video...Ch. 14.5 - Refer to your answer to Checkpoint 14.35. In what...Ch. 14.5 - Prob. 14.37CPCh. 14.6 - Prob. 14.38CPCh. 14.6 - Prob. 14.39CPCh. 14.6 - What type of event happens when the user presses...Ch. 14.6 - What KeyEvent method can you call to determine...Ch. 14.6 - Refer to your answer for Checkpoint 14.41. What...Ch. 14 - Line, Circle, and Rectangle are subclasses of...Ch. 14 - Prob. 2MCCh. 14 - Prob. 3MCCh. 14 - Prob. 4MCCh. 14 - Prob. 5MCCh. 14 - Prob. 6MCCh. 14 - Prob. 7MCCh. 14 - Prob. 8MCCh. 14 - This interpolator causes an animation to start...Ch. 14 - You use these two classes to play an audio file....Ch. 14 - Prob. 11TFCh. 14 - Prob. 12TFCh. 14 - True or False: If an ellipses X-radius and...Ch. 14 - Prob. 14TFCh. 14 - Prob. 15TFCh. 14 - Write a statement that instantiates the Line...Ch. 14 - Write a statement that instantiates the Circle...Ch. 14 - Prob. 3AWCh. 14 - Write code that does the following: Instantiates...Ch. 14 - Prob. 5AWCh. 14 - Write a statement that instantiates the Text...Ch. 14 - Prob. 7AWCh. 14 - Assume myBox is a Rectangle object. Write the code...Ch. 14 - Write code that creates a Circle, with a radius of...Ch. 14 - Prob. 10AWCh. 14 - Prob. 11AWCh. 14 - Prob. 1SACh. 14 - Prob. 2SACh. 14 - Prob. 3SACh. 14 - Prob. 4SACh. 14 - Prob. 5SACh. 14 - Prob. 6SACh. 14 - What RotateTransition class method do you use to...Ch. 14 - Prob. 8SACh. 14 - Prob. 9SACh. 14 - Prob. 10SACh. 14 - Prob. 11SACh. 14 - Prob. 1PCCh. 14 - Tree Age Counting the growth rings of a tree is a...Ch. 14 - Hollywood Star Make your own star on the Hollywood...Ch. 14 - Prob. 4PCCh. 14 - Solar System Use the Circle class to draw each of...Ch. 14 - Prob. 6PCCh. 14 - Prob. 7PCCh. 14 - Prob. 8PCCh. 14 - Coin Toss Write a program that simulates the...Ch. 14 - Lunar Lander The books online resources...Ch. 14 - Change for a Dollar Game The books online...Ch. 14 - Rock, Paper, Scissors Game Write a program that...
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