Concept explainers
Day of the Year Modification
Modify the DayOfYear class, written in
Add the following overloaded operators:
++ prefix and postfix increment operators. These operators should modify the DayOfYear object so it represents the next day. If the day is already the end of the year, the new value of the object will represent the first day of the year.
-- prefix and postfix decrement operators. These operators should modify the DayOfYear object so it represents the previous day. If the day is already the first day of the year, the new value of the object will represent the last day of the year.
Trending nowThis is a popular solution!
Chapter 14 Solutions
Starting Out with C++ from Control Structures to Objects (9th Edition)
Additional Engineering Textbook Solutions
Database Concepts (8th Edition)
Java How to Program, Early Objects (11th Edition) (Deitel: How to Program)
Web Development and Design Foundations with HTML5 (8th Edition)
Modern Database Management
Elementary Surveying: An Introduction To Geomatics (15th Edition)
Degarmo's Materials And Processes In Manufacturing
- Cruise Recreational Activities Example Recreational activities include things like aerobics, shuffle board, and swimming. Each activity is identified by an activity code and includes other information such as description. Classes are offered for each activity. A class is uniquely identified by a combination of the activity code and the day/time at which it is held. It is assumed that a specific class will never be offered for the same activity at the same day and time, although it could be offered on a different day and/or time. Other information about a class includes the enrollment limit and the current enrollment count. A class will never include more than one activity. A passenger can sign up for a class as long as there is sufficient room in the class. Passengers are identified by a unique passenger number. Other information stored about passengers includes name, address, and age. Passengers have no limit on the number and type of classes they can sign up for. When they…arrow_forwardThe enum class construct: Select one: a. does not require one to write anything in front of an enumeration value-name b. requires one to use the name of the enumeration, followed by "::" (colon-colon), before each name whenever the enumeration's value-name is used c. requires one to use the name of the enumeration, followed by "." (period), before each name whenever an enumeration's value-name is usedarrow_forwardDynamic Games Instructions: Write a class called Game that contains a video game’s name, genre, and difficultyLevel. Include a default constructor and destructor for the class. The constructor should print out the following message: “Creating a new game”. The destructor should print out the following message: “In the Game destructor.” Include appropriate get/set functions for the class. In main(), prompt the user to enter the number of games he or she has played in the past year. Dynamically create a built-in array based on this number (not a vector or object of the array class) to hold pointers to Game objects. Construct a loop in main() that executes once for each of the number of games that the user indicated. Within this loop, ask the user to enter the name and genre of each game. Using a random number generator, generate a difficultyLevel between 1-10 (inclusive). Seed this random number generator with 100. Next, dynamically create a Game object (remember that this…arrow_forward
- C++ Stars This lab exercise will practice creating objects with constructors and destructors and demonstrate when constructors and destructors are called. Star Class Create a class, Star. A Star object has two member variables: its name, and a solar radius. This class should have a constructor which takes a std::string, the name of the star, and a double, the solar radius of the star. In the constructor, the Star class should print to the terminal that the star was born. For example, if you create a Star as follows: Star my_star("Saiph", 22.2); Then the constructor should print: The star Saiph was born. In the destructor, the Star class should print to the terminal that the star was destroyed, along with the number of times the volume of the sun that that star was, formatted to two decimal places. Hint: use the following line to set the precision to 2 decimal places: std::cout << std::fixed << std::setprecision(2); For example, when my_star above has its destructor called,…arrow_forwardCar Class in C++ language whole task is in the picturearrow_forwardjava Assignment Description: Write a class named Car that has the following fields: The yearModel field is an int that holds the car’s year model. The make field references a String object that holds the make of the car. The speed field is an int that holds the car’s current speed. In addition, the class should have the following constructor and other methods. The constructor should accept the car’s year and make as arguments. These values should be assigned to the object’s yearModel and make fields. The constructor should also assign 0 to the speed field. Constructor: The constructor should accept no arguments. Constructor: The constructor should accept the car’s year as argument.Assign the value to the object’s yearModel. No need to assign anything to the make and assign 0 to speed. Appropriate mutator methods should set the values in an object’s yearModel, make, and speed fields. Appropriate accessor methods should get the values stored in an object’s yearModel, make, and…arrow_forward
- c++ Design a PayRoll class that has data members for an employee’s hourly pay rate,number of hours worked, and total pay for the week. Write a program with anarray of seven PayRoll objects. The program should ask the user for the number ofhours each employee has worked and will then display the amount of gross payeach has earned.Input Validation: Do not accept values greater than 60 for the number of hoursworked.arrow_forwardCarDemo C# Programmingarrow_forwardC++ Programming Assignment 6 Dynamic Pets The objective of this lab is to demonstrate dynamic allocation and deallocation of memory. Instructions: Write a class called Pet that contains an animal’s name, type, and weight. Include a default constructor and destructor for the class. The constructor should print out the following message: “Creating a new pet”. The destructor should print out the following message: “In the Pet destructor.” Include appropriate get/set functions for the class. In main(), prompt the user to enter the number of pets in his or her household. Dynamically create a built-in array based on this number (not a vector or object of the array class) to hold pointers to Pet objects. Construct a loop in main() that executes once for each of the number of pets that the user indicated. Within this loop, ask the user to enter the name and type of pet. Using a random number generator, generate a weight between 1-100 pounds. Seed this random number generator with 100.…arrow_forward
- 2. Car Class Write a class named car that has the following fields: ▪ yearModel. The year Model field is an int that holds the car's year model. ▪ make. The make field is a String object that holds the make of the car, such as "Ford", "Chevrolet", "Honda", etc. ▪ speed. The speed field is an int that holds the car's current speed. In addition, the class should have the following methods. ■ Constructor. The constructor should accept the car's year model and make as arguments. These values should be assigned to the object's year Model and make fields. The constructor should also assign 0 to the speed field.arrow_forwardRemaining Time: 35 minutes, 18 seconds, ¥ Question Completion Status: A class named Account is defined as the following. class Account } private: int id; double balance; public: //A constructor without parameter that creates a default account with id 0, balance 0 Account): /A constructor with the parameter that setting the id and balance Account(int, double), int getId); / return the ID double getBalance() //return the balance void withdraw(double amount) // the amount will be withdrawn void setlID(int), //set the ID void setBalance (double) //set the balance }: Assume that we will create a separate file of implementation of the function definition for the questions a) -b) a) Write a construction function definition with two parameters (ID and balance). b) Write a function definition of the function declaration (void withdraw(double amount):). c) Creates an Account object with an ID (1122) and balance ($20000). Then, write source codes to withdraw $2 MacBooarrow_forwardOOP using C++ please give me full answer thanks Define a class called token number that incorporates a token’s number (could be the last 3 digits of your arid number) and its location. Number each token object as it is created. Use two variables of the angle class to represent the token’s latitude and longitude. A member function of the token class should get a position from the user and store it in the object; another should report the serial number and position. Design a main() program that creates three token, asks the user to input the position of each, and then displays each token’s number and positionarrow_forward
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTProgramming Logic & Design ComprehensiveComputer ScienceISBN:9781337669405Author:FARRELLPublisher:CengageMicrosoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,
- Systems ArchitectureComputer ScienceISBN:9781305080195Author:Stephen D. BurdPublisher:Cengage Learning