EBK STARTING OUT WITH PROGRAMMING LOGIC
4th Edition
ISBN: 8220100659386
Author: GADDIS
Publisher: PEARSON
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Textbook Question
Chapter 13, Problem 6PE
Ackermann’s Function
7. Ackermann’s Function is a recursive mathematical
If m = 0 then return n + 1
If n = 0 then return ackermann(m – 1, 1)
Otherwise, return ackermann(m – 1, ackermann(m, n – 1))
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Chapter 13 Solutions
EBK STARTING OUT WITH PROGRAMMING LOGIC
Ch. 13.2 - It is said that a recursive algorithm has more...Ch. 13.2 - Prob. 13.2CPCh. 13.2 - What is a recursive case?Ch. 13.2 - What causes a recursive algorithm to stop calling...Ch. 13.2 - What is direct recursion? What is indirect...Ch. 13 - Prob. 1MCCh. 13 - A module is called once from a programs main...Ch. 13 - The part of a problem that can be solved without...Ch. 13 - Prob. 4MCCh. 13 - Prob. 5MC
Ch. 13 - Prob. 6MCCh. 13 - Any problem that can be solved recursively can...Ch. 13 - Actions taken by the computer when a module is...Ch. 13 - A recursive algorithm must _______ in the...Ch. 13 - A recursive algorithm must _____ in the base case....Ch. 13 - An algorithm that uses a loop will usually run...Ch. 13 - Some problems can be solved through recursion...Ch. 13 - It is not necessary to have a base case in all...Ch. 13 - In the base case, a recursive method calls itself...Ch. 13 - In Program 13-2, presented earlier in this...Ch. 13 - In this chapter, the rules given for calculating...Ch. 13 - Is recursion ever required to solve a problem?...Ch. 13 - When recursion is used to solve a problem, why...Ch. 13 - How is a problem usually reduced with a recursive...Ch. 13 - What will the following program display? Module...Ch. 13 - What will the following program display? Module...Ch. 13 - The following module uses a loop. Rewrite it as a...Ch. 13 - Prob. 1PECh. 13 - Prob. 2PECh. 13 - Recursive Array Sum Design a function that accepts...Ch. 13 - Prob. 4PECh. 13 - Prob. 5PECh. 13 - Ackermanns Function 7. Ackermanns Function is a...
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- EX:[AE00]=fa50h number of ones =1111 1010 0101 0000 Physical address=4AE00h=4000h*10h+AE00h Mov ax,4000 Mov ds,ax; DS=4000h mov ds,4000 X Mov ax,[AE00] ; ax=[ae00]=FA50h Mov cx,10; 16 bit in decimal Mov bl,0 *: Ror ax,1 Jnc ** Inc bl **:Dec cx Jnz * ;LSB⇒CF Cf=1 ; it jump when CF=0, will not jump when CF=1 HW1: rewrite the above example use another wayarrow_forwardEX2: Write a piece of assembly code that can count the number of ones in word stored at 4AE00harrow_forwardWrite a program that simulates a Magic 8 Ball, which is a fortune-telling toy that displays a random response to a yes or no question. In the student sample programs for this book, you will find a text file named 8_ball_responses.txt. The file contains 12 responses, such as “I don’t think so”, “Yes, of course!”, “I’m not sure”, and so forth. The program should read the responses from the file into a list. It should prompt the user to ask a question, then display one of the responses, randomly selected from the list. The program should repeat until the user is ready to quit. Contents of 8_ball_responses.txt: Yes, of course! Without a doubt, yes. You can count on it. For sure! Ask me later. I'm not sure. I can't tell you right now. I'll tell you after my nap. No way! I don't think so. Without a doubt, no. The answer is clearly NO. (You can access the Computer Science Portal at www.pearsonhighered.com/gaddis.)arrow_forward
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