
EBK STARTING OUT WITH PROGRAMMING LOGIC
4th Edition
ISBN: 8220100659386
Author: GADDIS
Publisher: PEARSON
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Chapter 13, Problem 4PE
Program Plan Intro
Sum of Numbers
Program Plan:
- Define the “main()” function:
- Initializes the variable “number” is “0”
- Check the value of “number”
- If it is less than or equal to “0”, then get the input from the user and store it to the variable “number”.
- Call the function “sumNumbers()” and pass the argument “num”.
- Display the result on the output screen.
- Define the “sumNumbers(num)” function:
- Check the value of “num”
- If it is equal to “0”, then return “num”
- Otherwise, call the function “sumNumbers()” to recursively perform the addition operation.
- Check the value of “num”
- Call the “main()” function.
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I need help to solve a simple problem using Grover’s algorithm, where the solution is not necessarily known beforehand. The problem is a 2×2 binary sudoku with two rules:
• No column may contain the same value twice.
• No row may contain the same value twice.
Each square in the sudoku is assigned to a variable as follows:
We want to design a quantum circuit that outputs a valid solution to this sudoku. While using Grover’s algorithm for this task is not necessarily practical, the goal is to demonstrate how classical decision problems can be converted into oracles for Grover’s algorithm.
Turning the Problem into a Circuit
To solve this, an oracle needs to be created that helps identify valid solutions. The first step is to construct a classical function within a quantum circuit that checks whether a given state satisfies the sudoku rules.
Since we need to check both columns and rows, there are four conditions to verify:
v0 ≠ v1 # Check top row
v2 ≠ v3 # Check bottom row…
using r language
I need help to solve a simple problem using Grover’s algorithm, where the solution is not necessarily known beforehand. The problem is a 2×2 binary sudoku with two rules:
• No column may contain the same value twice.
• No row may contain the same value twice.
Each square in the sudoku is assigned to a variable as follows:
We want to design a quantum circuit that outputs a valid solution to this sudoku. While using Grover’s algorithm for this task is not necessarily practical, the goal is to demonstrate how classical decision problems can be converted into oracles for Grover’s algorithm.
Turning the Problem into a Circuit
To solve this, an oracle needs to be created that helps identify valid solutions. The first step is to construct a classical function within a quantum circuit that checks whether a given state satisfies the sudoku rules.
Since we need to check both columns and rows, there are four conditions to verify:
v0 ≠ v1 # Check top row
v2 ≠ v3 # Check bottom row…
Chapter 13 Solutions
EBK STARTING OUT WITH PROGRAMMING LOGIC
Ch. 13.2 - It is said that a recursive algorithm has more...Ch. 13.2 - Prob. 13.2CPCh. 13.2 - What is a recursive case?Ch. 13.2 - What causes a recursive algorithm to stop calling...Ch. 13.2 - What is direct recursion? What is indirect...Ch. 13 - Prob. 1MCCh. 13 - A module is called once from a programs main...Ch. 13 - The part of a problem that can be solved without...Ch. 13 - Prob. 4MCCh. 13 - Prob. 5MC
Ch. 13 - Prob. 6MCCh. 13 - Any problem that can be solved recursively can...Ch. 13 - Actions taken by the computer when a module is...Ch. 13 - A recursive algorithm must _______ in the...Ch. 13 - A recursive algorithm must _____ in the base case....Ch. 13 - An algorithm that uses a loop will usually run...Ch. 13 - Some problems can be solved through recursion...Ch. 13 - It is not necessary to have a base case in all...Ch. 13 - In the base case, a recursive method calls itself...Ch. 13 - In Program 13-2, presented earlier in this...Ch. 13 - In this chapter, the rules given for calculating...Ch. 13 - Is recursion ever required to solve a problem?...Ch. 13 - When recursion is used to solve a problem, why...Ch. 13 - How is a problem usually reduced with a recursive...Ch. 13 - What will the following program display? Module...Ch. 13 - What will the following program display? Module...Ch. 13 - The following module uses a loop. Rewrite it as a...Ch. 13 - Prob. 1PECh. 13 - Prob. 2PECh. 13 - Recursive Array Sum Design a function that accepts...Ch. 13 - Prob. 4PECh. 13 - Prob. 5PECh. 13 - Ackermanns Function 7. Ackermanns Function is a...
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