EBK STARTING OUT WITH PROGRAMMING LOGIC
4th Edition
ISBN: 9780100659384
Author: GADDIS
Publisher: YUZU
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Chapter 13, Problem 1TF
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Refer to page 75 for graph-related problems.
Instructions:
• Implement a greedy graph coloring algorithm for the given graph.
• Demonstrate the steps to assign colors while minimizing the chromatic number.
•
Analyze the time complexity and limitations of the approach.
Link [https://drive.google.com/file/d/1wKSrun-GlxirS3IZ9qoHazb9tC440 AZF/view?usp=sharing]
Refer to page 150 for problems on socket programming.
Instructions:
• Develop a client-server application using sockets to exchange messages.
•
Implement both TCP and UDP communication and highlight their differences.
• Test the program under different network conditions and analyze results.
Link: [https://drive.google.com/file/d/1wKSrun-GlxirS31Z9qo Hazb9tC440AZF/view?usp=sharing]
Refer to page 80 for problems on white-box testing.
Instructions:
•
Perform control flow testing for the given program, drawing the control flow graph (CFG).
• Design test cases to achieve statement, branch, and path coverage.
• Justify the adequacy of your test cases using the CFG.
Link: [https://drive.google.com/file/d/1wKSrun-GlxirS3IZ9qo Hazb9tC440 AZF/view?usp=sharing]
Chapter 13 Solutions
EBK STARTING OUT WITH PROGRAMMING LOGIC
Ch. 13.2 - It is said that a recursive algorithm has more...Ch. 13.2 - Prob. 13.2CPCh. 13.2 - What is a recursive case?Ch. 13.2 - What causes a recursive algorithm to stop calling...Ch. 13.2 - What is direct recursion? What is indirect...Ch. 13 - Prob. 1MCCh. 13 - A module is called once from a programs main...Ch. 13 - The part of a problem that can be solved without...Ch. 13 - Prob. 4MCCh. 13 - Prob. 5MC
Ch. 13 - Prob. 6MCCh. 13 - Any problem that can be solved recursively can...Ch. 13 - Actions taken by the computer when a module is...Ch. 13 - A recursive algorithm must _______ in the...Ch. 13 - A recursive algorithm must _____ in the base case....Ch. 13 - An algorithm that uses a loop will usually run...Ch. 13 - Some problems can be solved through recursion...Ch. 13 - It is not necessary to have a base case in all...Ch. 13 - In the base case, a recursive method calls itself...Ch. 13 - In Program 13-2, presented earlier in this...Ch. 13 - In this chapter, the rules given for calculating...Ch. 13 - Is recursion ever required to solve a problem?...Ch. 13 - When recursion is used to solve a problem, why...Ch. 13 - How is a problem usually reduced with a recursive...Ch. 13 - What will the following program display? Module...Ch. 13 - What will the following program display? Module...Ch. 13 - The following module uses a loop. Rewrite it as a...Ch. 13 - Prob. 1PECh. 13 - Prob. 2PECh. 13 - Recursive Array Sum Design a function that accepts...Ch. 13 - Prob. 4PECh. 13 - Prob. 5PECh. 13 - Ackermanns Function 7. Ackermanns Function is a...
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- Refer to page 10 for problems on parsing. Instructions: • Design a top-down parser for the given grammar (e.g., recursive descent or LL(1)). • Compute the FIRST and FOLLOW sets and construct the parsing table if applicable. • Parse a sample input string and explain the derivation step-by-step. Link: [https://drive.google.com/file/d/1wKSrun-GlxirS31Z9qoHazb9tC440 AZF/view?usp=sharing]arrow_forwardRefer to page 20 for problems related to finite automata. Instructions: • Design a deterministic finite automaton (DFA) or nondeterministic finite automaton (NFA) for the given language. • Minimize the DFA and show all steps, including state merging. • Verify that the automaton accepts the correct language by testing with sample strings. Link: [https://drive.google.com/file/d/1wKSrun-GlxirS31Z9qo Hazb9tC440AZF/view?usp=sharing]arrow_forwardRefer to page 60 for solving the Knapsack problem using dynamic programming. Instructions: • Implement the dynamic programming approach for the 0/1 Knapsack problem. Clearly define the recurrence relation and show the construction of the DP table. Verify your solution by tracing the selected items for a given weight limit. Link: [https://drive.google.com/file/d/1wKSrun-GlxirS3IZ9qoHazb9tC440AZF/view?usp=sharing]arrow_forward
- Refer to page 70 for problems related to process synchronization. Instructions: • • Solve a synchronization problem using semaphores or monitors (e.g., Producer-Consumer, Readers-Writers). Write pseudocode for the solution and explain the critical section management. • Ensure the solution avoids deadlock and starvation. Test with an example scenario. Link: [https://drive.google.com/file/d/1wKSrun-GlxirS31Z9qo Hazb9tC440AZF/view?usp=sharing]arrow_forward15 points Save ARS Consider the following scenario in which host 10.0.0.1 is communicating with an external SMTP mail server at IP address 128.119.40.186. NAT translation table WAN side addr LAN side addr (c), 5051 (d), 3031 S: (e),5051 SMTP B D (f.(g) 10.0.0.4 server 138.76.29.7 128.119.40.186 (a) is the source IP address at A, and its value. S: (a),3031 D: (b), 25 10.0.0.1 A 10.0.0.2. 1. 138.76.29.7 10.0.0.3arrow_forward6.3A-3. Multiple Access protocols (3). Consider the figure below, which shows the arrival of 6 messages for transmission at different multiple access wireless nodes at times t=0.1, 1.4, 1.8, 3.2, 3.3, 4.1. Each transmission requires exactly one time unit. 1 t=0.0 2 3 45 t=1.0 t-2.0 t-3.0 6 t=4.0 t-5.0 For the CSMA protocol (without collision detection), indicate which packets are successfully transmitted. You should assume that it takes .2 time units for a signal to propagate from one node to each of the other nodes. You can assume that if a packet experiences a collision or senses the channel busy, then that node will not attempt a retransmission of that packet until sometime after t=5. Hint: consider propagation times carefully here. (Note: You can find more examples of problems similar to this here B.] ☐ U ப 5 - 3 1 4 6 2arrow_forward
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