Starting Out with Java: From Control Structures through Objects (7th Edition) (What's New in Computer Science)
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Chapter 13, Problem 13MC

A __________ is like a TextField that can accept multiple lines of input.

  1. a. TextArea
  2. b. Multi1ineTextField
  3. c. ExpandableTextField
  4. d. TextEditorField
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Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position   public class Labyrinth {    private final int size;    private final Cell[][] grid;     public Labyrinth(int size) {        this.size = size;        this.grid = new Cell[size][size];        generateLabyrinth();    }     private void generateLabyrinth() {        Random rand = new Random();        for (int i = 0; i < size; i++) {            for (int j = 0; j < size; j++) {                // Randomly create walls and paths                grid[i][j] = new Cell(rand.nextBoolean());            }        }        // Ensure start and end are…
Change the following code so that it checks the following 3 conditions: 1. there is no space between each cells (imgs) 2. even if it is resized, the components wouldn't disappear 3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.   Main():         Labyrinth labyrinth = new Labyrinth(10);         Player player = new Player(9, 0);        Dragon dragon = new Dragon(9, 9);         JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.add(gui);        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.setVisible(true);   public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon; //labyrinth, player, dragon are just public classes     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…
Make the following game user friendly with GUI, with some simple graphics. The GUI should be in another seperate class, with some ImageIcon, and Game class should be added into the pane. The following code works as this: The objective of the player is to escape from this labyrinth. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. The player can move only in four directions: left, right, up or down. There are several escape paths in all labyrinths. The player’s character should be able to moved with the well known WASD keyboard buttons. If the dragon gets to a neighboring field of the player, then the player dies. Because it is dark in the labyrinth, the player can see only the neighboring fields at a distance of 3 units.  Cell Class: public class Cell { private boolean isWall; public Cell(boolean isWall) { this.isWall = isWall; } public boolean isWall() { return…

Chapter 13 Solutions

Starting Out with Java: From Control Structures through Objects (7th Edition) (What's New in Computer Science)

Ch. 13.1 - Prob. 13.11CPCh. 13.2 - Prob. 13.12CPCh. 13.2 - Prob. 13.13CPCh. 13.2 - Prob. 13.14CPCh. 13.2 - Prob. 13.15CPCh. 13.3 - How do you determine in code whether a CheckBox is...Ch. 13.3 - In code, how do you make a CheckBox appear...Ch. 13.3 - What type of event do CheckBox controls generate...Ch. 13.4 - How do you set the size of a ListView?Ch. 13.4 - Prob. 13.20CPCh. 13.4 - Prob. 13.21CPCh. 13.4 - Prob. 13.22CPCh. 13.4 - How do you set the orientation of a ListView...Ch. 13.5 - Prob. 13.24CPCh. 13.5 - Prob. 13.25CPCh. 13.5 - Prob. 13.26CPCh. 13.5 - Prob. 13.27CPCh. 13.6 - Prob. 13.28CPCh. 13.6 - Prob. 13.29CPCh. 13.6 - Prob. 13.30CPCh. 13.7 - What is the difference between a TextArea and a...Ch. 13.7 - Prob. 13.32CPCh. 13.7 - Prob. 13.33CPCh. 13.7 - Prob. 13.34CPCh. 13.7 - Prob. 13.35CPCh. 13.8 - Briefly describe each of the following menu system...Ch. 13.8 - What class do you use to create a menu bar?Ch. 13.8 - What class do you use to create a menu?Ch. 13.8 - What class do you use to create a menu item?Ch. 13.8 - What class do you use to create a radio menu item?...Ch. 13.8 - How do you create a relationship between radio...Ch. 13.8 - What class do you use to create a check menu item?...Ch. 13.8 - What type of event do menu items generate when...Ch. 13.9 - In what package is the FileChooser class?Ch. 13.9 - Prob. 13.45CPCh. 13.9 - Prob. 13.46CPCh. 13.9 - How do you determine the file that the user...Ch. 13 - When a selector name starts with a period in a...Ch. 13 - Prob. 2MCCh. 13 - Prob. 3MCCh. 13 - Prob. 4MCCh. 13 - Prob. 5MCCh. 13 - In the hexadecimal color value #05AAFF, the AA...Ch. 13 - Prob. 7MCCh. 13 - Prob. 8MCCh. 13 - Prob. 9MCCh. 13 - Prob. 10MCCh. 13 - The __________control presents its items in a...Ch. 13 - Prob. 12MCCh. 13 - A __________ is like a TextField that can accept...Ch. 13 - You use this class to create a menu bar. a....Ch. 13 - Prob. 15MCCh. 13 - True or False: If you make any changes to an...Ch. 13 - Prob. 17TFCh. 13 - Prob. 18TFCh. 13 - Prob. 19TFCh. 13 - Prob. 20TFCh. 13 - Prob. 21TFCh. 13 - Prob. 22TFCh. 13 - True or False: A MenuBar object acts as a...Ch. 13 - True or False: A Menu object cannot contain other...Ch. 13 - Prob. 1FTECh. 13 - Prob. 2FTECh. 13 - Prob. 3FTECh. 13 - Prob. 4FTECh. 13 - Prob. 1AWCh. 13 - Suppose we have a stylesheet named styles.css, and...Ch. 13 - Prob. 3AWCh. 13 - Prob. 4AWCh. 13 - Prob. 5AWCh. 13 - Prob. 6AWCh. 13 - Prob. 7AWCh. 13 - Prob. 8AWCh. 13 - Prob. 9AWCh. 13 - Prob. 10AWCh. 13 - Prob. 11AWCh. 13 - Prob. 12AWCh. 13 - Prob. 13AWCh. 13 - Write the code that creates a menu bar with one...Ch. 13 - Prob. 1SACh. 13 - Prob. 2SACh. 13 - Prob. 3SACh. 13 - Prob. 4SACh. 13 - Prob. 5SACh. 13 - Prob. 6SACh. 13 - Prob. 7SACh. 13 - Prob. 8SACh. 13 - Prob. 9SACh. 13 - Dorm and Meal Plan Calculator A university has the...Ch. 13 - Skateboard Designer The Skate Shop sells the...Ch. 13 - Prob. 3PCCh. 13 - Smartphone Packages Cell Solutions, a cell phone...Ch. 13 - Shopping Cart System Create an application that...
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