BUSINESS DRIVEN TECHNOLOGY(LL)-W/ACCESS
BUSINESS DRIVEN TECHNOLOGY(LL)-W/ACCESS
7th Edition
ISBN: 9781260149043
Author: BALTZAN
Publisher: MCGRAW-HILL HIGHER EDUCATION
Question
Book Icon
Chapter 13, Problem 10RQ
Program Plan Intro

E-business:

The information and communication technology that is used for business activities is called as eBusiness.

  • eBusiness uses the internet to buy, sell, provide customer service and collaborate with business partners.
  • The eBusiness plays in the global market by providing the best customer service, giving materials economically and develops the products more efficiently.

ECommerce:

The process of eCommerce is to buy and sell the goods and services via electronic channels over the internet.

  • eCommerce is also called as electronic commerce.
  • A computer application eCommerce refers to the buying and selling of goods and services via electronic channels over the internet.
  • Even though the technologies available such as e-mail, social media, and mobiles, the modern eCommerce mostly uses the internet for the online purchasing of products.
  • It is the most efficient method to communicate within the organization of business transactions such as maintaining the financial records of the users such as bank balances, name, and address. But it is just a part of eCommerce business.
  • Use of eCommerce:
    • ECommerce is used to collect the demographic data through the web.
    • It provides the security over the business transactions.

Blurred answer
Students have asked these similar questions
The images I have uploaded are the part 1 to 4 and questions below are continue on the questions uploaded 5. C++ Class Template with Method Stubs #pragma once #include <iostream> #include <string> #include <stdexcept> #include <vector>   template <typename T> class HashTable { private:     struct Entry {         std::string key;         T value;         bool isOccupied;         bool isDeleted;         Entry() : key(""), value(), isOccupied(false), isDeleted(false) {}     };       Entry* table;     size_t capacity;     size_t size;     double loadFactorThreshold;           size_t customHash(const std::string& key) const {         size_t hash = 5381;         for (char c : key) {             hash = ((hash  <<  5) + hash)  +  c;         }         return hash;     }       size_t probe(const std::string& key, bool forInsert = false) const;     void resize();   public:     // Constructor     HashTable(size_t initialCapacity = 101);         // Big…
this project is NOT for graded(marks) purposes, please help me with the introduction. give me answers for the project. i will include an image explaining everything about the project.
Java Graphics (Bonus In this lab, we'll be practicing what we learned about GUIs, and Mouse events. You will need to implement the following: A GUI with a drawing panel. We can click in this panel, and you will capture those clicks as a Point (see java.awt.Point) in a PointCollection class (you need to build this). The points need to be represented by circles. Below the drawing panel, you will need 5 buttons: O о о ○ An input button to register your mouse to the drawing panel. A show button to paint the points in your collection on the drawing panel. A button to shift all the points to the left by 50 pixels. The x position of the points is not allowed to go below zero. Another button to shift all the points to the right 50 pixels. " The x position of the points cannot go further than the You can implement this GUI in any way you choose. I suggest using the BorderLayout for a panel containing the buttons, and a GridLayout to hold the drawing panel and button panels. Regardless of how…
Knowledge Booster
Background pattern image
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
Fundamentals of Information Systems
Computer Science
ISBN:9781337097536
Author:Ralph Stair, George Reynolds
Publisher:Cengage Learning
Text book image
MIS
Computer Science
ISBN:9781337681919
Author:BIDGOLI
Publisher:Cengage
Text book image
Principles of Information Systems (MindTap Course...
Computer Science
ISBN:9781305971776
Author:Ralph Stair, George Reynolds
Publisher:Cengage Learning
Text book image
Principles of Information Systems (MindTap Course...
Computer Science
ISBN:9781285867168
Author:Ralph Stair, George Reynolds
Publisher:Cengage Learning
Text book image
Management Of Information Security
Computer Science
ISBN:9781337405713
Author:WHITMAN, Michael.
Publisher:Cengage Learning,
Text book image
Fundamentals of Information Systems
Computer Science
ISBN:9781305082168
Author:Ralph Stair, George Reynolds
Publisher:Cengage Learning