BIG JAVA: LATE OBJECTS
2nd Edition
ISBN: 9781119626220
Author: Horstmann
Publisher: WILEY
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Question
Chapter 12, Problem 4PE
Program Plan Intro
Math Game
Program plan:
Filename: “MathGame.java”
This program file is used to define an abstract class “MathGame”. In the code,
- Define a class “MathGame”.
- Define the class member variables “player”, “generator” and “in”.
- Define a constructor “MathGame()”.
- Initialize the class members by creating the object of classes.
- Define a method “play()”.
- Call the method “readPlayerInformation()”.
- Create a string variable “response”.
- Create a boolean variable “done”.
- Iterate a “while” loop,
- Call the method “playRound()”.
- Prompt the statement.
- Get the value of “response” from user.
- If the value of “response” is not equal to “y”,
- Set the value of “done” as “true”.
- Define a method “readPlayerInformation ()”.
- Declare a string variable “name”.
- Prompt the user to enter the name.
- Scan for the value of “name”.
- Create an integer variable “initialLevel” and assign “0” to it.
- Create a Boolean variable “done” and set its value as “false”.
- Iterate a “while” loop,
- Prompt the statement to the user.
- Define a “try…catch” block,
- Get the value of “initialLevel” from the user.
- If the value of “initialLevel” is between 1-3,
-
- Set the value of “done” equal to true.
- Catch an exception “e”.
- Read a new line character.
- Prompt the user to enter a number between 1 and 3.
-
-
- Set “player”.
-
- Define a method “playRound()”.
- Define the variables “i1”, “i2” and “answer”.
- If the level is 1,
- Create a Boolean variable “done” and assign “false” to it.
- Iterate a “while” loop,
- Set the value of “i1”.
- Set the value of “i2”.
- Calculate the value of “answer”.
- If the value of “answer” is less than 9,
- Set the value of “done” as “true”.
- else if the level is 2,
- Set the value of “i1”.
- Set the value of “i2”.
- Calculate the value of “answer”.
- Print the question.
- If the level is 3,
- Define a Boolean variable “done” and set a value “false”.
- Iterate a “while” loop.
- Set the value of “i1”.
- Set the value of “i2”.
- Calculate the value of “answer”.
- If the value of “answer” is less than 9,
- Set the value of “done” as “true”.
- Print the question.
- Print the result.
- Define a method “getResult()”.
- Define a variable “guess”.
- If the value of “answer” is not equal to “guess”.
- Set the value of “guess” again.
-
-
- Create a string variable “result”.
- If the value of “answer” and “guess” are equal,
- Set the “result”.
- Call the method “incrementScore()”.
- Else,
- Set the “result”.
- Return the value of “result”.
-
-
- Set the value of “guess” again.
- Define a method “getGuess()”.
- Create a variable “guess”.
- Create a Boolean variable “done” and set “false”.
- Create a string variable “input”.
- Iterate a “while” loop,
- Define “try” block.
- If the level is 3,
- Ask the question.
- Get the value of “guess”.
- Else,
- Ask the question,
- Get the value of “guess”.
- If the value of “guess” is greater than 0,
- Set the value of “done” as true.
- If the level is 3,
- Define the “catch” block.
- Read a newline character.
- Print the statement.
- Define “try” block.
- Return the value of “guess”.
Filename: “Player.java”
This program file is used to define a class “Player”. In the code,
- Define a class “Player”.
- Declare the class members “name”, “score” and “level”.
- Define a constructor “Player()”.
- Initialize the class members “name”, “score” and “level”.
- Define a constructor “Player()”.
- Set the class members “name”, “score” and “level”.
- Define a method “incrementScore()”.
- Increment the value of “score” by 1.
- If the condition “score % 5 == 0 && level < 3” is true,
- Increment the “level” by 1.
- Define a method “getLevel()”.
- Return the value of “level”.
- Define a method “getName()”.
- Return the value of “name”.
Filename: “MathGameRunner.java”
This program file is used to define a class “MathGameRunner”. In the code,
- Define a class “MathGameRunner”.
- Define a method “main()”.
- Create the object “game” of class “MathGame”.
- Call the method “play()” and print the value.
- Define a method “main()”.
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Chapter 12 Solutions
BIG JAVA: LATE OBJECTS
Ch. 12.1 - Prob. 1SCCh. 12.1 - Prob. 2SCCh. 12.1 - Prob. 3SCCh. 12.1 - Prob. 4SCCh. 12.1 - Prob. 5SCCh. 12.2 - Prob. 6SCCh. 12.2 - Prob. 7SCCh. 12.2 - Prob. 8SCCh. 12.2 - Prob. 9SCCh. 12.2 - Prob. 10SC
Ch. 12.2 - Prob. 11SCCh. 12.2 - Prob. 12SCCh. 12.3 - Prob. 13SCCh. 12.3 - Prob. 14SCCh. 12 - Prob. 1RECh. 12 - Prob. 2RECh. 12 - Prob. 3RECh. 12 - Prob. 4RECh. 12 - Prob. 5RECh. 12 - Prob. 6RECh. 12 - Prob. 7RECh. 12 - Prob. 8RECh. 12 - Prob. 9RECh. 12 - Prob. 10RECh. 12 - Prob. 11RECh. 12 - Prob. 12RECh. 12 - Prob. 13RECh. 12 - Prob. 14RECh. 12 - Prob. 15RECh. 12 - Prob. 1PECh. 12 - Prob. 2PECh. 12 - Prob. 3PECh. 12 - Prob. 4PECh. 12 - Prob. 5PECh. 12 - Prob. 6PECh. 12 - Prob. 1PPCh. 12 - Prob. 2PPCh. 12 - Prob. 3PPCh. 12 - Prob. 4PPCh. 12 - Prob. 5PPCh. 12 - Prob. 6PPCh. 12 - Prob. 7PPCh. 12 - Prob. 8PPCh. 12 - Prob. 9PPCh. 12 - Prob. 10PP
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