BIG JAVA: LATE OBJECTS
BIG JAVA: LATE OBJECTS
2nd Edition
ISBN: 9781119626220
Author: Horstmann
Publisher: WILEY
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Chapter 12, Problem 1PP
Program Plan Intro

  To implement a program that simulates vending machine

Program plan:

  • In the file Product.java”, create a class Product”,
    • Declare the variable.
    • Define the constructor to constructs a Product object.
    • Define the method “getDescription()” to get the description.
    • Define the method “getPrice()” to get the price.
    • Define the method “equals()” to determine of this product is the same as the other product.
    • Define the method “toString()” to format the product's description and price.
  • In the file VendingMachine.java”, create a class VendingMachine”,
    • Declare an “ArrayList”.
    • Define the constructor to construct “VendingMachine” object.
    • Define the method "getProductType()"to get the type of products in the vending machine.
    • Define the method “addProduct()” to add a product to the vending machine.
  • In the file VendingMachineMenu.java”, import necessary packages, and create a class “VendingMachineMenu”,
    • Declare a Scanner variable.
    • Define the constructor to create a Scanner object.
    • Define the method “run()” to run the vending machine system.
    • Execute for true value,
      • Prompt the user to enter option.
      • Get the user command from the user.
      • Check if the input is “S”, show the products.
      • Otherwise check if the input is “A”, get the product items, price, and quantity from the user.
      • Otherwise, check if the input is “Q”, quit the application.
        • Define the method “main()”,
          • Call the method “run()” to run the application.

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