Explanation of Solution
Event handler:
- The event handler is nothing but an object that responds to the events.
- A particular method in the event handler is called if an event source is connected to the event handler. The object of the event is passed as the argument to that method.
- This process is known as event firing.
- The event handler class should implement the “EventHandler” interface.
- This interface is in the package “javafx.event”.
Step 1: Register the event handler for the button using “setOnAction ()” method.
Step 2: Inside this, set the text for the label as “Hello World”.
Statement to register an instance of the class with “myButton” control using lambda expression:
//Register the event handler
myButton.setOnAction(event ->
{
//Set the text
outputLabel.setText("Hello World");
});
Example program:
The statement to register the event handler for “myButton” is highlighted.
//Import required packages
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.geometry.Insets;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.VBox;
import javafx.scene.control.Label;
import javafx.scene.control.Button;
//Declare the main class
public class Example extends Application
{
//Declare the main method
public static void main(String[] args)
{
// Launch the application...
Want to see the full answer?
Check out a sample textbook solutionChapter 12 Solutions
Starting Out with Java: From Control Structures through Objects (7th Edition) (What's New in Computer Science)
- Create a Ferret class with properties name and weight passed to the constructor.arrow_forwardPlease do it in JavaScript or C# 1) Design and implement the class structure for a drawing application. A drawing is made up of a canvas that contains a collection of three different shapes: circles, lines, and boxes. Each shape can be drawn by calling a Draw() method for that shape. The canvas class should also have a draw method that draws all of the shapes it contains. You don’t have to actually draw anything on a screen; you can simulate drawing by writing a message to the console.For example, the code snippet: canvas.Draw();Drawing a circle at...Drawing a line at...etc. (For each shape on the canvas) 2)(Bonus) Consider re-writing the above answer (#1) differently where the canvas does not contain the shapes, but is able to draw any of the three shapes passed to it. Re-design canvas.Draw() if you need to. Your main() program should ask for user input on what shape to draw. Ask once, draw, then exit.could produce something like the following output to the console:arrow_forwardCreate an application in Java that uses card layout with three cards. The first card - a login card - should have two text fields, one for username and other for password. There are two users - Bob and Fred - whose passwords are "mubby and "goolag" respectively. If Bob logs in, switch to a card - the bob card - that has a text field, a text area and two buttons. If the first button is pressed, get the text from the text field and append it to the text area. If the second button is pressed, return to the login card. If Fred logs in, switch to a card - the fred card - that has three buttons. If the first button is pressed, change the background color to green. If the second button is pressed, change the background color to red. If the third button is pressed, return to login card.arrow_forward
- Solve this question using java language. you have to read the information from a file then print them in a file please read the instructour carefully, also look at the attach images to help you to solve it. This tips will help you What You Must Implement:You must define a class named MediaRental that implements the MediaRentalInt interface functionality(index A). You must define classes that support the functionality specified by the interface. The followingspecifications are associated with the project:1. Define a class named MediaRental. Feel free to add any instance variables you understand are needed or anyprivate methods. Do not add any public methods (beyond the ones specified in the MediaRentalInt interface).2. The media rental system keeps track of customers and media (movies ,music albums and games). A customerhas a name, address as string , a plan and two lists. One list represent the media the customer is interested inreceiving and the second one represents the media…arrow_forwardPython: Write a code snippet that imports the tkinter library and creates a new window object root. Add a label widget to the window object root with the text "Hello, World!". Write a code snippet that adds a button widget to the window object root with the text "Click me!", and binds the button to a function button_click() that prints "Button clicked!" to the console. Hint: You may find the Label, Button, and command attributes in tkinter useful for completing parts 2 and 3 Note: For each part of the question, make sure to provide clear instructions and examples for the code snippets. Also, make sure to test your code snippets to ensure that they work as intended.arrow_forwardThe next sections will provide you with the definitions of the classes MonthCalender and DateTimerPicker respectively.arrow_forward
- You are designing a program that will keep track of the boxes in a doctor’s office. Each box will have three attributes: date, contents, and location. Write a class that will consist of box objects. Continuing with the program in problem #1, create instances of the class for these boxes: Box #23 contains medical records from 2016 and is in the storage closet. Box #21 contains lotion samples manufactured in 2018 and is in the waiting room. Box #07 contains flyers about the flu shot for 2020 and is in the receptionist’s desk. Continuing with the program in problem #2, write statements that will print out the date of box #23, the contents of box #07, and the location of box #21. Continuing with the program in problem #3, write a method that could be used to tell if the attributes of two boxes are identical. Continuing with the program in problem #4: Box #10 has identical attributes to Box #07. Create box #10. Then, write two statements that will print out: one will compare the contents of…arrow_forwardComplete MyProgram such that you can test all conditions In the Theater constructor you need to instantiate each seat object based upon the information passed to the constructor, making sure they are available. In the reassign method, make sure the from and to seat assignments are within range and return false if not. There is test cases included with this exercise, so when you submit your screenshot, it needs to show the test cases passed.arrow_forwardCreate the VisualCounter class, which supports both increment and decrement operations. Take the constructor's two arguments N and max, where N indicates the maximum operation number and max specifies the counter's maximum absolute value. Make a plot that displays the value of the counter each time its tally changes as a byproduct.arrow_forward
- object-oreinted programming. need the full code together with the comments.arrow_forwardPlease help me solve this with java..I posted it many times and got rejected I don't ? Game class instructions:• Game class has three attributes: points (which represent the number of points awarded when winning the game), status (false if the game has not been played and true if the game has been played), and description (which is a text description of the game). Note that description attribute is a read-only variable. • In the constructor, initialize points to zero, status to false, and description to the given parameter.• isPlayed method returns true if the game has been played, and false otherwise.• getPoints is a getter method for points attribute.• play method is an abstract method.• Override toString method to return the game description.• Override equals method so that two games are the same if their descriptions are the same. :instructions class ) HangMan• HangMan is a game in which a player tries to guess a word based on a given hint. For example, if the given hint is…arrow_forward2. Write an interface for Tossable. We will say that every Tossable item has a way to toss it and we want to be able to give its color. A Tossable item by default is to throw an assist toss to another player.arrow_forward
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTNew Perspectives on HTML5, CSS3, and JavaScriptComputer ScienceISBN:9781305503922Author:Patrick M. CareyPublisher:Cengage Learning