MindTap Computing, 1 term (6 months) Printed Access Card for Vermaat/Sebok/Freund/Campbell Frydenberg's Discovering Computers 2018 (MindTap Course List)
MindTap Computing, 1 term (6 months) Printed Access Card for Vermaat/Sebok/Freund/Campbell Frydenberg's Discovering Computers 2018 (MindTap Course List)
18th Edition
ISBN: 9781337285193
Author: Vermaat, Misty E.; Sebok, Susan L.; Freund, Steven M.; Campbell, Jennifer T.; Frydenberg, Mark
Publisher: Cengage Learning
Expert Solution & Answer
Book Icon
Chapter 12, Problem 11SG
Program Description Answer

The information system that stores the knowledge of experts and used in human reasoning and decision making is termed as “Expert system”.

Explanation of Solution

Knowledge base:

  • The knowledge base is a database that used in expert system which has complex storage to store complex data.
  • It is a collection of rules and other information of a particular domain derived from human experts.
  • Expert system raises multiple questions to the user and analyzes the user inputs based upon the set of rules and gives a concluded output by consulting the knowledge base.

Inference rules:

  • It includes a logical form for analyzing the syntax and producing the resultant output.
  • It includes the following rules.
    • Bi-conditional introduction or elimination
    • Conjunction introduction or elimination
    • Disjunction introduction or elimination
    • Implication introduction or elimination
    • Constructive or destructive dilemma
    • Disjunctive or hypothetical syllogism
  • It is also termed transformation rules or rule of inference...

Blurred answer
Students have asked these similar questions
Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position   public class Labyrinth {    private final int size;    private final Cell[][] grid;     public Labyrinth(int size) {        this.size = size;        this.grid = new Cell[size][size];        generateLabyrinth();    }     private void generateLabyrinth() {        Random rand = new Random();        for (int i = 0; i < size; i++) {            for (int j = 0; j < size; j++) {                // Randomly create walls and paths                grid[i][j] = new Cell(rand.nextBoolean());            }        }        // Ensure start and end are…
Change the following code so that it checks the following 3 conditions: 1. there is no space between each cells (imgs) 2. even if it is resized, the components wouldn't disappear 3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.   Main():         Labyrinth labyrinth = new Labyrinth(10);         Player player = new Player(9, 0);        Dragon dragon = new Dragon(9, 9);         JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.add(gui);        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.setVisible(true);   public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon; //labyrinth, player, dragon are just public classes     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…
Make the following game user friendly with GUI, with some simple graphics. The GUI should be in another seperate class, with some ImageIcon, and Game class should be added into the pane. The following code works as this: The objective of the player is to escape from this labyrinth. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. The player can move only in four directions: left, right, up or down. There are several escape paths in all labyrinths. The player’s character should be able to moved with the well known WASD keyboard buttons. If the dragon gets to a neighboring field of the player, then the player dies. Because it is dark in the labyrinth, the player can see only the neighboring fields at a distance of 3 units.  Cell Class: public class Cell { private boolean isWall; public Cell(boolean isWall) { this.isWall = isWall; } public boolean isWall() { return…

Chapter 12 Solutions

MindTap Computing, 1 term (6 months) Printed Access Card for Vermaat/Sebok/Freund/Campbell Frydenberg's Discovering Computers 2018 (MindTap Course List)

Ch. 12 - Prob. 11SGCh. 12 - Prob. 12SGCh. 12 - Prob. 13SGCh. 12 - Prob. 14SGCh. 12 - Prob. 15SGCh. 12 - Prob. 16SGCh. 12 - Prob. 17SGCh. 12 - Prob. 18SGCh. 12 - Prob. 19SGCh. 12 - Prob. 20SGCh. 12 - Prob. 21SGCh. 12 - Prob. 22SGCh. 12 - Prob. 23SGCh. 12 - Prob. 24SGCh. 12 - Prob. 25SGCh. 12 - Prob. 26SGCh. 12 - Prob. 27SGCh. 12 - Prob. 28SGCh. 12 - Prob. 29SGCh. 12 - Prob. 30SGCh. 12 - Prob. 31SGCh. 12 - Prob. 32SGCh. 12 - Prob. 33SGCh. 12 - Prob. 34SGCh. 12 - Prob. 35SGCh. 12 - Prob. 36SGCh. 12 - Prob. 37SGCh. 12 - Prob. 38SGCh. 12 - Prob. 39SGCh. 12 - Prob. 40SGCh. 12 - Prob. 41SGCh. 12 - Prob. 42SGCh. 12 - Prob. 43SGCh. 12 - Prob. 44SGCh. 12 - Prob. 45SGCh. 12 - Prob. 1TFCh. 12 - Prob. 2TFCh. 12 - Prob. 3TFCh. 12 - Prob. 4TFCh. 12 - Prob. 5TFCh. 12 - Prob. 6TFCh. 12 - Prob. 7TFCh. 12 - Prob. 8TFCh. 12 - Prob. 9TFCh. 12 - Prob. 10TFCh. 12 - Prob. 11TFCh. 12 - Prob. 12TFCh. 12 - Prob. 1MCCh. 12 - Prob. 2MCCh. 12 - Prob. 3MCCh. 12 - A(n) _____ report consolidates data usually with...Ch. 12 - Prob. 5MCCh. 12 - Prob. 6MCCh. 12 - Prob. 7MCCh. 12 - Prob. 8MCCh. 12 - Prob. 1MCh. 12 - Prob. 2MCh. 12 - Prob. 3MCh. 12 - Prob. 4MCh. 12 - Prob. 5MCh. 12 - Prob. 6MCh. 12 - Prob. 7MCh. 12 - Prob. 8MCh. 12 - Prob. 9MCh. 12 - Prob. 10MCh. 12 - Prob. 2CTCh. 12 - Prob. 3CTCh. 12 - Prob. 4CTCh. 12 - Prob. 5CTCh. 12 - Prob. 6CTCh. 12 - Prob. 7CTCh. 12 - Prob. 8CTCh. 12 - Prob. 9CTCh. 12 - Prob. 10CTCh. 12 - Prob. 11CTCh. 12 - Prob. 12CTCh. 12 - Prob. 13CTCh. 12 - Prob. 14CTCh. 12 - Prob. 15CTCh. 12 - Prob. 16CTCh. 12 - Prob. 17CTCh. 12 - Prob. 18CTCh. 12 - Prob. 19CTCh. 12 - Prob. 20CTCh. 12 - Prob. 21CTCh. 12 - Prob. 22CTCh. 12 - Prob. 23CTCh. 12 - Prob. 24CTCh. 12 - Prob. 25CTCh. 12 - Prob. 26CTCh. 12 - Prob. 27CTCh. 12 - Prob. 28CTCh. 12 - Prob. 29CTCh. 12 - Prob. 1PSCh. 12 - Prob. 2PSCh. 12 - Prob. 3PSCh. 12 - Prob. 4PSCh. 12 - Prob. 5PSCh. 12 - Prob. 6PSCh. 12 - Prob. 7PSCh. 12 - Prob. 8PSCh. 12 - Prob. 9PSCh. 12 - Prob. 10PSCh. 12 - Prob. 11PSCh. 12 - Prob. 1.1ECh. 12 - Prob. 1.2ECh. 12 - Prob. 1.3ECh. 12 - Prob. 2.1ECh. 12 - Prob. 2.2ECh. 12 - Prob. 3.1ECh. 12 - Prob. 3.2ECh. 12 - Prob. 1IRCh. 12 - Prob. 2IRCh. 12 - Prob. 4IRCh. 12 - Prob. 5IRCh. 12 - Prob. 1CTQCh. 12 - Prob. 3CTQCh. 12 - Prob. 4CTQ
Knowledge Booster
Background pattern image
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
Fundamentals of Information Systems
Computer Science
ISBN:9781305082168
Author:Ralph Stair, George Reynolds
Publisher:Cengage Learning
Text book image
Principles of Information Systems (MindTap Course...
Computer Science
ISBN:9781305971776
Author:Ralph Stair, George Reynolds
Publisher:Cengage Learning
Text book image
Principles of Information Systems (MindTap Course...
Computer Science
ISBN:9781285867168
Author:Ralph Stair, George Reynolds
Publisher:Cengage Learning
Text book image
CMPTR
Computer Science
ISBN:9781337681872
Author:PINARD
Publisher:Cengage
Text book image
Enhanced Discovering Computers 2017 (Shelly Cashm...
Computer Science
ISBN:9781305657458
Author:Misty E. Vermaat, Susan L. Sebok, Steven M. Freund, Mark Frydenberg, Jennifer T. Campbell
Publisher:Cengage Learning
Text book image
Information Technology Project Management
Computer Science
ISBN:9781337101356
Author:Kathy Schwalbe
Publisher:Cengage Learning