Starting Out with Programming Logic and Design (4th Edition)
Starting Out with Programming Logic and Design (4th Edition)
4th Edition
ISBN: 9780133985078
Author: Tony Gaddis
Publisher: PEARSON
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Chapter 11, Problem 4PE

Astronomy Helper

Create an application that displays the following menu:

Select a Planet

  1. 1. Mercury
  2. 2. Venus
  3. 3. Earth
  4. 4. Mars
  5. 5. Exit the program

Enter your selection.

When the user selects a planet from the menu, the program should display data about the planet's average distance from the sun, the planet’s mass, and the planet’s surface temperature. Use the following data in your program:

Mercury  
Average distance from the sun 57.9 million kilometers
Mass 3.31 × 10^23kg
Surface temperature –173 to 430 degrees Celsius
Venus  
Average distance from the sun 108.2 million kilometers
Mass 4.87 × 10^24kg
Surface temperature 472 degrees Celsius
Earth  
Average distance from the sun 149.6 million kilometers
Mass 5.967 × 10^24kg
Surface temperature –50 to 50 degrees Celsius
Mars  
Average distance from the sun 227.9 million kilometers
Mass 0.6424 × 10^24kg
Surface temperature –140 to 20 degrees Celsius
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Create a menu item which restarts the game. Also add a timer, which counts the elapsed time since the start of the game level. When the restart is pressed, the restarted game should ask the player' name  (in the GameGUI constructor) and set the score of player to 0 (player.setScore(0)), and the timer should restart again. And create a logic so that if the player loses his life (checkGame if the condition is false), then save this number together with his name into two variables. And display two buttons where one quits the game altogether (System.exit(0)) and the other restarts the game. public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");    private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png");    private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png");    private final ImageIcon…

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Starting Out with Programming Logic and Design (4th Edition)

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