Starting Out with Programming Logic and Design (4th Edition)
4th Edition
ISBN: 9780133985078
Author: Tony Gaddis
Publisher: PEARSON
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Chapter 11, Problem 1AW
Program Plan Intro
Menu:
A menu-driven
- The list of actions, which is displayed on the screen, is referred as menu.
- This program will ask the user to enter the selection using keyboard, which displays a character such as a letter or a number that resides next to each menu options.
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Chapter 11 Solutions
Starting Out with Programming Logic and Design (4th Edition)
Ch. 11.1 - What is a menu-driven program?Ch. 11.1 - The items displayed in a menu are often preceded...Ch. 11.1 - What type of structure do you use in a program to...Ch. 11.3 - Explain why most menu-driven programs use a loop...Ch. 11.3 - If a program uses a loop to display a menu...Ch. 11.4 - Prob. 11.6CPCh. 11.4 - Prob. 11.7CPCh. 11.4 - When a program has a lot of items for the user to...Ch. 11 - Prob. 1MCCh. 11 - Prob. 2MC
Ch. 11 - If a menu-driven program uses a loop to redisplay...Ch. 11 - A program that uses a multiple-level menu displays...Ch. 11 - Prob. 5MCCh. 11 - When the user selects an operation from a...Ch. 11 - When the user selects an operation from a(n)...Ch. 11 - Prob. 1TFCh. 11 - It is not usually necessary to validate the user's...Ch. 11 - In most cases, a menu-driven program should be...Ch. 11 - If a menu-driven program does not use a loop to...Ch. 11 - In a single-level menu, the user might see a...Ch. 11 - What type of structure do you use in a program to...Ch. 11 - What ways for validating a users menu selection...Ch. 11 - How can you design a menu-driven program so that...Ch. 11 - When a program has a lot of items for the user to...Ch. 11 - Prob. 1AWCh. 11 - Design a case structure that can be used with the...Ch. 11 - Put the algorithms that you designed for questions...Ch. 11 - Look for ways to modularize the algorithm that you...Ch. 11 - Language Translator Design a program that displays...Ch. 11 - Prob. 2PECh. 11 - Prob. 3PECh. 11 - Astronomy Helper Create an application that...Ch. 11 - Golf Score Modification In Programming Exercise 6...Ch. 11 - Phone Book Program Design a program that you can...Ch. 11 - Prob. 7PE
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- Create an algorithm for a menu based program that uses a switch-case statement to include the following options:a) Print your name.b) Print your tutorial time.c) Prompt the user to enter a positive number between 1-50, read the entered input, and display all numbers from 0 up to the number entered (the display should print five numbers per line).E.g: if the user enters 9, the program will display 0 1 2 3 45 6 7 8 9q) Quit The user should be able to continuously enter and execute options until they enter the 'q' character to quit. The algorithm should be able to accept the upper- and lower-case versions of all character input options and should be able to deal with invalid options being input for all input (including the number required for part c). Note: for the first two options, the program does not need to read in name/tutorial time and then print this out. It simply needs to output a message that you hard code into the program. solution must be modular in design. Start with a…arrow_forwardWhat is the answer to this algorithmarrow_forwardWhat is the answer for this algorithmarrow_forward
- Create an algorithm for a menu based program that uses a switch-case statement to include the following options: a) Print your name. b) Print your tutorial time. c) Prompt the user to enter a positive number between 1-50 (inclusive), read the entered input, and display all numbers from 0 up to the number entered (the display should print five numbers per line). E.g: if the user enters 9, the program will display 0 1 2 3 4 5 6 7 8 9 q) Quitarrow_forward1- From a main menu, it should only take at most to perform an action. a) O Three mouse clicks or keystrokes b) O Four mouse clicks or keystrokes c) O Six mouse clicks or keystrokes d) O Five mouse clicks or keystrokes e) O Depends on the complexity of the system interface and experience of the usersarrow_forwardSix steps to complete in M4Lab2# Define a list to store 3 colors# Define statements for each mouse button# Within the program suite, draw on screen with a different color# When your program runs, a black box appears. # Draw with a different color using the left, middle, and right cursor buttons# The middle cursor is the scrollwheel. You can configure a random color.# Close the draw window. In the Python shell, type exit() to quitarrow_forward
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