EBK STARTING OUT WITH PROGRAMMING LOGIC
4th Edition
ISBN: 9780100659384
Author: GADDIS
Publisher: YUZU
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Chapter 11, Problem 3AW
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Consider the following scenario in which host 10.0.0.1 is communicating with an external SMTP mail server at IP
address 128.119.40.186.
NAT translation table
WAN side addr
LAN side addr
(c), 5051
(d), 3031
S: (e),5051
SMTP
B
D (f.(g)
10.0.0.4
server
138.76.29.7
128.119.40.186
(a) is the source IP address at A, and its value.
S: (a),3031
D: (b), 25
10.0.0.1
A
10.0.0.2.
1. 138.76.29.7
10.0.0.3
6.3A-3. Multiple Access protocols (3). Consider the figure below, which shows the arrival of 6
messages for transmission at different multiple access wireless nodes at times t=0.1, 1.4, 1.8, 3.2,
3.3, 4.1. Each transmission requires exactly one time unit.
1
t=0.0
2
3
45
t=1.0
t-2.0
t-3.0
6
t=4.0
t-5.0
For the CSMA protocol (without collision detection), indicate which packets are successfully
transmitted. You should assume that it takes .2 time units for a signal to propagate from one node to
each of the other nodes. You can assume that if a packet experiences a collision or senses the
channel busy, then that node will not attempt a retransmission of that packet until sometime after
t=5. Hint: consider propagation times carefully here. (Note: You can find more examples of problems similar to this here B.]
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Just wanted to know, if you had a scene graph, how do you get multiple components from a specific scene node within a scene graph? Like if I wanted to get a component from wheel from the scene graph, does that require traversing still?
Like if a physics component requires a transform component and these two component are part of the same scene node. How does the physics component knows how to get the scene object's transform it is attached to, this being in a scene graph?
Chapter 11 Solutions
EBK STARTING OUT WITH PROGRAMMING LOGIC
Ch. 11.1 - What is a menu-driven program?Ch. 11.1 - The items displayed in a menu are often preceded...Ch. 11.1 - What type of structure do you use in a program to...Ch. 11.3 - Explain why most menu-driven programs use a loop...Ch. 11.3 - If a program uses a loop to display a menu...Ch. 11.4 - Prob. 11.6CPCh. 11.4 - Prob. 11.7CPCh. 11.4 - When a program has a lot of items for the user to...Ch. 11 - Prob. 1MCCh. 11 - Prob. 2MC
Ch. 11 - If a menu-driven program uses a loop to redisplay...Ch. 11 - A program that uses a multiple-level menu displays...Ch. 11 - Prob. 5MCCh. 11 - When the user selects an operation from a...Ch. 11 - When the user selects an operation from a(n)...Ch. 11 - Prob. 1TFCh. 11 - It is not usually necessary to validate the user's...Ch. 11 - In most cases, a menu-driven program should be...Ch. 11 - If a menu-driven program does not use a loop to...Ch. 11 - In a single-level menu, the user might see a...Ch. 11 - What type of structure do you use in a program to...Ch. 11 - What ways for validating a users menu selection...Ch. 11 - How can you design a menu-driven program so that...Ch. 11 - When a program has a lot of items for the user to...Ch. 11 - Prob. 1AWCh. 11 - Design a case structure that can be used with the...Ch. 11 - Put the algorithms that you designed for questions...Ch. 11 - Look for ways to modularize the algorithm that you...Ch. 11 - Language Translator Design a program that displays...Ch. 11 - Prob. 2PECh. 11 - Prob. 3PECh. 11 - Astronomy Helper Create an application that...Ch. 11 - Golf Score Modification In Programming Exercise 6...Ch. 11 - Phone Book Program Design a program that you can...Ch. 11 - Prob. 7PE
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