Starting Out with Java: From Control Structures through Data Structures (4th Edition) (What's New in Computer Science)
Starting Out with Java: From Control Structures through Data Structures (4th Edition) (What's New in Computer Science)
4th Edition
ISBN: 9780134787961
Author: Tony Gaddis, Godfrey Muganda
Publisher: PEARSON
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Chapter 10.3, Problem 10.6CP

Under what circumstances would a subclass need to override a superclass method?

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Add a timer in the following code. public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;    private Timer timer;    private long elapsedTime;  public GameGUI(Labyrinth labyrinth, Player player, Dragon dragon) {        this.labyrinth = labyrinth;        this.player = player;        this.dragon = dragon;        String playerName = JOptionPane.showInputDialog("Enter your name:");        player.setName(playerName);        elapsedTime = 0;        timer = new Timer(1000, e -> {            elapsedTime++;            repaint();        });        timer.start(); }    @Override    protected void paintComponent(Graphics g) {        super.paintComponent(g);        int cellSize = Math.min(getWidth() / labyrinth.getSize(), getHeight() / labyrinth.getSize());}
Change the following code so that when player wins the game, the game continues by creating new GameGUI with the same player. However the player's starting position is same, everything else should be reseted. public static void main(String[] args) {        Labyrinth labyrinth = new Labyrinth(10);        Player player = new Player(9, 0);        Random rand = new Random();        Dragon dragon = new Dragon(rand.nextInt(10), 9);        JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.setLayout(new BorderLayout());        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.add(gui, BorderLayout.CENTER);        frame.pack();        frame.setResizable(false);        frame.setVisible(true);    } public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;    private Timer timer;    private long…
Create a menu item which restarts the game. Also add a timer, which counts the elapsed time since the start of the game level. When the restart is pressed, the restarted game should ask the player' name  (in the GameGUI constructor) and set the score of player to 0 (player.setScore(0)), and the timer should restart again. And create a logic so that if the player loses his life (checkGame if the condition is false), then save this number together with his name into two variables. And display two buttons where one quits the game altogether (System.exit(0)) and the other restarts the game. public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");    private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png");    private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png");    private final ImageIcon…

Chapter 10 Solutions

Starting Out with Java: From Control Structures through Data Structures (4th Edition) (What's New in Computer Science)

Ch. 10.4 - When a class member is declared as protected, what...Ch. 10.4 - What is the difference between private members and...Ch. 10.4 - Why should you avoid making class members...Ch. 10.4 - Prob. 10.14CPCh. 10.4 - Why is it easy to give package access to a class...Ch. 10.6 - Look at the following class definition: public...Ch. 10.6 - When you create a class, it automatically has a...Ch. 10.7 - Recall the Rectangle and Cube classes discussed...Ch. 10.8 - Prob. 10.19CPCh. 10.8 - If a subclass extends a superclass with an...Ch. 10.8 - What is the purpose of an abstract class?Ch. 10.8 - If a class is defined as abstract, what can you...Ch. 10.9 - Prob. 10.23CPCh. 10.9 - Prob. 10.24CPCh. 10.9 - Prob. 10.25CPCh. 10.9 - Prob. 10.26CPCh. 10.9 - Prob. 10.27CPCh. 10.9 - Prob. 10.28CPCh. 10 - In an inheritance relationship, this is the...Ch. 10 - In an inheritance relationship, this is the...Ch. 10 - This key word indicates that a class inherits from...Ch. 10 - A subclass does not have access to these...Ch. 10 - This key word refers to an objects superclass. a....Ch. 10 - In a subclass constructor, a call to the...Ch. 10 - The following is an explicit call to the...Ch. 10 - A method in a subclass that has the same signature...Ch. 10 - A method in a subclass having the same name as a...Ch. 10 - These superclass members are accessible to...Ch. 10 - Prob. 11MCCh. 10 - With this type of binding, the Java Virtual...Ch. 10 - This operator can be used to determine whether a...Ch. 10 - When a class implements an interface, it must...Ch. 10 - Prob. 15MCCh. 10 - Prob. 16MCCh. 10 - Abstract classes cannot ___________. a. be used as...Ch. 10 - You use the __________ operator to define an...Ch. 10 - Prob. 19MCCh. 10 - Prob. 20MCCh. 10 - You can use a lambda expression to instantiate an...Ch. 10 - True or False: Constructors are not inherited.Ch. 10 - True or False: in a subclass, a call to the...Ch. 10 - True or False: If a subclass constructor does not...Ch. 10 - True or False: An object of a superclass can...Ch. 10 - True or False: The superclass constructor always...Ch. 10 - True or False: When a method is declared with the...Ch. 10 - True or False: A superclass has a member with...Ch. 10 - True or False: A superclass reference variable can...Ch. 10 - True or False: A subclass reference variable can...Ch. 10 - True or False: When a class contains an abstract...Ch. 10 - True or False: A class may only implement one...Ch. 10 - True or False: By default all members of an...Ch. 10 - // Superclass public class Vehicle { (Member...Ch. 10 - // Superclass public class Vehicle { private...Ch. 10 - // Superclass public class Vehicle { private...Ch. 10 - // Superclass public class Vehicle { public...Ch. 10 - Write the first line of the definition for a...Ch. 10 - Look at the following code, which is the first...Ch. 10 - Write the declaration for class B. The classs...Ch. 10 - Write the statement that calls a superclass...Ch. 10 - A superclass has the following method: public void...Ch. 10 - A superclass has the following abstract method:...Ch. 10 - Prob. 7AWCh. 10 - Prob. 8AWCh. 10 - Look at the following interface: public interface...Ch. 10 - Prob. 1SACh. 10 - A program uses two classes: Animal and Dog. Which...Ch. 10 - What is the superclass and what is the subclass in...Ch. 10 - What is the difference between a protected class...Ch. 10 - Can a subclass ever directly access the private...Ch. 10 - Which constructor is called first, that of the...Ch. 10 - What is the difference between overriding a...Ch. 10 - Prob. 8SACh. 10 - Prob. 9SACh. 10 - Prob. 10SACh. 10 - What is an. abstract class?Ch. 10 - Prob. 12SACh. 10 - When you instantiate an anonymous inner class, the...Ch. 10 - Prob. 14SACh. 10 - Prob. 15SACh. 10 - Employee and ProductionWorker Classes Design a...Ch. 10 - ShiftSupervisor Class In a particular factory, a...Ch. 10 - TeamLeader Class In a particular factory, a team...Ch. 10 - Essay Class Design an Essay class that extends the...Ch. 10 - Course Grades In a course, a teacher gives the...Ch. 10 - Analyzable Interface Modify the CourseGrades class...Ch. 10 - Person and Customer Classes Design a class named...Ch. 10 - PreferredCustomer Class A retail store has a...Ch. 10 - BankAccount and SavingsAccount Classes Design an...Ch. 10 - Ship, CruiseShip, and CargoShip Classes Design a...

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