Starting Out with Java: Early Objects (6th Edition)
Starting Out with Java: Early Objects (6th Edition)
6th Edition
ISBN: 9780134462011
Author: Tony Gaddis
Publisher: PEARSON
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Chapter 10, Problem 3PC
Program Plan Intro

RetailItem Exception

Program Plan:

RetailItem.java:

  • Declare the class “RetailItem”.
  • Declare the private variable “desp” as “string”.
  • Declare the private variable “units” as “int”.
  • Declare the private variable “price” as “double”.
  • Initialize the constructor “RetailItem”.
    • Assign “desp” as empty string.
    • Assign “units” as “0”.
    • Assign “price” as”0.0”.
  • Initialize the parameterized constructor “RetailItem”.
    • Assign “desp” as “d”.
    • Assign “units” as “u”.
    • Assign “price” as “p”.
  • Mutator function “setDesp()”
    • Assign “desp” to “d”.
  • Mutator function “setUnits()”.
    • Check whether the “u” is greater than “0”
      • Throw the exception.
    • Otherwise, assign “u” to “units”.
  • Mutator function “setPrice()”.
    • Check whether the “p” is greater than “0”
      • Throw the exception.
    • Otherwise, assign “p” to “price”.
  • Define the accessor function “getDesp()”, “getUnits()” and “getPrice()”.

NegativeUnitsException.java:

  • Definition for “NegativeUnitsException”
    • Definition for non-parameterized constructor.
      • Print the statement.
    • Definition for parameterized constructor
      • Print the statement.

NegativePriceException.java:

  • Definition for “NegativePriceException”
    • Definition for non-parameterized constructor.
      • Print the statement.
    • Definition for parameterized constructor
      • Print the statement.

RetailDemo.java:

  • Import the required packages.
  • Definition for “RetailDemo” class.
  • Definition for main class.
    • Declare the required variables.
    • Create an object for scanner class.
    • Create a retail item object.
    • Get the description from the user.
    • Set the item description.
    • Get the items units.
      • Inside the try block,
        • Set the item units.
        • Assign “true” to “input.”
      • Inside the catch block,
        • Print the error
        • Assign “false” to “input”.
    • Get the items price.
      • Inside the try block,
        • Set the item price.
        • Assign “true” to “input.”
      • Inside the catch block,
        • Print the error
        • Assign “false” to “input”.
    • Print the description, price and units of the item.

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Chapter 10 Solutions

Starting Out with Java: Early Objects (6th Edition)

Ch. 10.1 - What is the call stack? What is a stack trace?Ch. 10.1 - Prob. 10.12CPCh. 10.1 - Prob. 10.13CPCh. 10.1 - Prob. 10.14CPCh. 10.2 - What does the throw statement do?Ch. 10.2 - Prob. 10.16CPCh. 10.2 - Prob. 10.17CPCh. 10.2 - Prob. 10.18CPCh. 10.2 - Prob. 10.19CPCh. 10.3 - What is the difference between a text file and a...Ch. 10.3 - What classes do you use to write output to a...Ch. 10.3 - Prob. 10.22CPCh. 10.3 - What class do you use to work with random access...Ch. 10.3 - What are the two modes that a random access file...Ch. 10.3 - Prob. 10.25CPCh. 10 - Prob. 1MCCh. 10 - Prob. 2MCCh. 10 - Prob. 3MCCh. 10 - Prob. 4MCCh. 10 - FileNotFoundException inherits from __________. a....Ch. 10 - Prob. 6MCCh. 10 - Prob. 7MCCh. 10 - Prob. 8MCCh. 10 - Prob. 9MCCh. 10 - Prob. 10MCCh. 10 - Prob. 11MCCh. 10 - Prob. 12MCCh. 10 - Prob. 13MCCh. 10 - Prob. 14MCCh. 10 - Prob. 15MCCh. 10 - This is the process of converting an object to a...Ch. 10 - Prob. 17TFCh. 10 - Prob. 18TFCh. 10 - Prob. 19TFCh. 10 - True or False: You cannot have more than one catch...Ch. 10 - Prob. 21TFCh. 10 - Prob. 22TFCh. 10 - Prob. 23TFCh. 10 - Prob. 24TFCh. 10 - Find the error in each of the following code...Ch. 10 - // Assume inputFile references a Scanner object,...Ch. 10 - Prob. 3FTECh. 10 - Prob. 1AWCh. 10 - Prob. 2AWCh. 10 - Prob. 3AWCh. 10 - Prob. 4AWCh. 10 - Prob. 5AWCh. 10 - Prob. 6AWCh. 10 - The method getValueFromFile is public and returns...Ch. 10 - Prob. 8AWCh. 10 - Write a statement that creates an object that can...Ch. 10 - Assume that the reference variable r refers to a...Ch. 10 - Prob. 1SACh. 10 - Prob. 2SACh. 10 - Prob. 3SACh. 10 - Prob. 4SACh. 10 - Prob. 5SACh. 10 - Prob. 6SACh. 10 - What types of objects can be thrown?Ch. 10 - Prob. 8SACh. 10 - Prob. 9SACh. 10 - Prob. 10SACh. 10 - What is the difference between a text file and a...Ch. 10 - What is the difference between a sequential access...Ch. 10 - What happens when you serialize an object? What...Ch. 10 - TestScores Class Write a class named TestScores....Ch. 10 - Prob. 2PCCh. 10 - Prob. 3PCCh. 10 - Prob. 4PCCh. 10 - Prob. 5PCCh. 10 - FileArray Class Design a class that has a static...Ch. 10 - File Encryption Filter File encryption is the...Ch. 10 - File Decryption Filter Write a program that...Ch. 10 - TestScores Modification for Serialization Modify...Ch. 10 - Prob. 11PC
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