Pearson eText for Modern Database Management -- Instant Access (Pearson+)
Pearson eText for Modern Database Management -- Instant Access (Pearson+)
13th Edition
ISBN: 9780137305940
Author: Jeffrey Hoffer, Ramesh Venkataraman
Publisher: PEARSON+
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Chapter 10, Problem 10.17RQ
Program Plan Intro

Common purpose of Pig and Hive.

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ut da Q4: Consider the LIBRARY relational database schema shown in Figure below a. Edit Author_name to new variable name where previous surname was 'Al - Wazny'. Update book_Authors set Author_name = 'alsaadi' where Author_name = 'Al - Wazny' b. Change data type of Phone to string instead of numbers. عرفنه شنو الحل BOOK Book id Title Publisher_name BOOK AUTHORS Book id Author_name PUBLISHER Name Address Phone e u al b are rage c. Add two Publishers Company existed in UK. insert into publisher(name, address, phone) value('ali','uk',78547889), ('karrar', 'uk', 78547889) d. Remove all books author when author name contains second character 'D' and ending by character 'i'. es inf rmar nce 1 tic عرفته شنو الحل e. Add one book as variables data? عرفته شنو الحل
Add a timer in the following code. public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;    private Timer timer;    private long elapsedTime;  public GameGUI(Labyrinth labyrinth, Player player, Dragon dragon) {        this.labyrinth = labyrinth;        this.player = player;        this.dragon = dragon;        String playerName = JOptionPane.showInputDialog("Enter your name:");        player.setName(playerName);        elapsedTime = 0;        timer = new Timer(1000, e -> {            elapsedTime++;            repaint();        });        timer.start(); }    @Override    protected void paintComponent(Graphics g) {        super.paintComponent(g);        int cellSize = Math.min(getWidth() / labyrinth.getSize(), getHeight() / labyrinth.getSize());}
Change the following code so that when player wins the game, the game continues by creating new GameGUI with the same player. However the player's starting position is same, everything else should be reseted. public static void main(String[] args) {        Labyrinth labyrinth = new Labyrinth(10);        Player player = new Player(9, 0);        Random rand = new Random();        Dragon dragon = new Dragon(rand.nextInt(10), 9);        JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.setLayout(new BorderLayout());        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.add(gui, BorderLayout.CENTER);        frame.pack();        frame.setResizable(false);        frame.setVisible(true);    } public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;    private Timer timer;    private long…
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