Problem Solving with C++ (9th Edition)
Problem Solving with C++ (9th Edition)
9th Edition
ISBN: 9780133591743
Author: Walter Savitch
Publisher: PEARSON
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Chapter 1, Problem 2P

Modify the C++ program you entered in Practice Program 1. Change the program so that it first writes the word Hello to the screen and then goes on to do the same things that the program in Display 1.8 does. You will only have to add one line to the program to make this happen. Recompile the changed program and run it. Then change the program even more. Add one more line that will make the program write the word Good-bye to the screen at the end of the program. Be certain to add the symbols \n to the last output statement so that it reads as follows:

  cout << “Good-bye\n”;

(Some systems require that final \n, and your system may be one of them.) Recompile and run the changed program.

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Refer to page 75 for graph-related problems. Instructions: • Implement a greedy graph coloring algorithm for the given graph. • Demonstrate the steps to assign colors while minimizing the chromatic number. • Analyze the time complexity and limitations of the approach. Link [https://drive.google.com/file/d/1wKSrun-GlxirS3IZ9qoHazb9tC440 AZF/view?usp=sharing]
Refer to page 150 for problems on socket programming. Instructions: • Develop a client-server application using sockets to exchange messages. • Implement both TCP and UDP communication and highlight their differences. • Test the program under different network conditions and analyze results. Link: [https://drive.google.com/file/d/1wKSrun-GlxirS31Z9qo Hazb9tC440AZF/view?usp=sharing]
Refer to page 80 for problems on white-box testing. Instructions: • Perform control flow testing for the given program, drawing the control flow graph (CFG). • Design test cases to achieve statement, branch, and path coverage. • Justify the adequacy of your test cases using the CFG. Link: [https://drive.google.com/file/d/1wKSrun-GlxirS3IZ9qo Hazb9tC440 AZF/view?usp=sharing]

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