
Python Programming: An Introduction to Computer Science
3rd Edition
ISBN: 9781590282779
Author: John Zelle
Publisher: Franklin Beedle & Associates
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Expert Solution & Answer
Chapter 1, Problem 1D
a.
Explanation of Solution
Hardware Software The physical part of the computer is called a hardware. A set of instructions given to the computer is called a software. One could touch, see and feel hardware. One cannot touch and feel software...
Hardware | Software |
The physical part of the computer is called a hardware. | A set of instructions given to the computer is called a software. |
One could touch, see and feel hardware. | One cannot touch and feel software... |
b.
Explanation of Solution
Algorithm Program An algorithm is step by step operations to solve particular problem. A program is a set of instructions written in a specific language to perform a specific task. Algorithm is solving a problem in generic language. Programming is implementing the already solved problem that is algorithm using a specific programming language...
Program | |
An algorithm is step by step operations to solve particular problem. | A program is a set of instructions written in a specific language to perform a specific task. |
Algorithm is solving a problem in generic language. |
c.
Explanation of Solution
Programming Language Natural Language Programming languages are designed as easily used by computers. Natural languages are created like easily used by humans. Programming languages are not declarative. It is procedural...
Programming Language | Natural Language |
Programming languages are designed as easily used by computers. | Natural languages are created like easily used by humans. |
Programming languages are not declarative. It is procedural... |
d.
Explanation of Solution
High-Level Language Machine Language High-level language is programmer friendly language. Machine language is machine friendly language. High-level language is less memory efficient. Machine language is high memory efficient. High-level language is easy to understand by humans...
High-Level Language | Machine Language |
High-level language is programmer friendly language. | Machine language is machine friendly language. |
High-level language is less memory efficient. | Machine language is high memory efficient. |
High-level language is easy to understand by humans... |
e.
Explanation of Solution
Interpreter Compiler Interpreter is a computer program that is used to execute the program instructions written in high level language without translating to the machine code.
A compiler is a software program that is used to translate high level programming code to object code.
This software is used by the computer programmers to translate their programs written in high level programming languages to machine code that can be understood by a computer...
Interpreter | Compiler |
Interpreter is a computer program that is used to execute the program instructions written in high level language without translating to the machine code. |
A compiler is a software program that is used to translate high level programming code to object code. |
This software is used by the computer programmers to translate their programs written in high level programming languages to machine code that can be understood by a computer... |
f.
Explanation of Solution
Syntax Semantics Syntax is the structure or grammar or structure of the programming language. Semitics is the meaning of the language.
The syntax defines the surface form of a programming language.
The semantics refers to the meaning of the programming language. It finds the meaning by evaluating meaning of syntactically valid strings defined in a specific programming language...
Syntax | Semantics |
Syntax is the structure or grammar or structure of the programming language. | Semitics is the meaning of the language. |
The syntax defines the surface form of a programming language. |
The semantics refers to the meaning of the programming language. It finds the meaning by evaluating meaning of syntactically valid strings defined in a specific programming language... |
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Chapter 1 Solutions
Python Programming: An Introduction to Computer Science
Ch. 1 - Prob. 1TFCh. 1 - Prob. 2TFCh. 1 - Prob. 3TFCh. 1 - Prob. 4TFCh. 1 - Prob. 5TFCh. 1 - Prob. 6TFCh. 1 - Prob. 7TFCh. 1 - Prob. 8TFCh. 1 - Prob. 9TFCh. 1 - Prob. 10TF
Ch. 1 - Prob. 1MCCh. 1 - Prob. 2MCCh. 1 - Prob. 3MCCh. 1 - Prob. 4MCCh. 1 - Prob. 5MCCh. 1 - Prob. 6MCCh. 1 - Prob. 7MCCh. 1 - Prob. 8MCCh. 1 - Prob. 9MCCh. 1 - Prob. 10MCCh. 1 - Prob. 1DCh. 1 - Prob. 2DCh. 1 - Prob. 3DCh. 1 - Prob. 4DCh. 1 - Prob. 5DCh. 1 - Prob. 1PECh. 1 - Prob. 2PECh. 1 - Prob. 3PECh. 1 - Prob. 4PECh. 1 - Prob. 5PECh. 1 - Prob. 7PE
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- Please answer Java OOP Questions.arrow_forward.NET Interactive Solving Sudoku using Grover's Algorithm We will now solve a simple problem using Grover's algorithm, for which we do not necessarily know the solution beforehand. Our problem is a 2x2 binary sudoku, which in our case has two simple rules: •No column may contain the same value twice •No row may contain the same value twice If we assign each square in our sudoku to a variable like so: 1 V V₁ V3 V2 we want our circuit to output a solution to this sudoku. Note that, while this approach of using Grover's algorithm to solve this problem is not practical (you can probably find the solution in your head!), the purpose of this example is to demonstrate the conversion of classical decision problems into oracles for Grover's algorithm. Turning the Problem into a Circuit We want to create an oracle that will help us solve this problem, and we will start by creating a circuit that identifies a correct solution, we simply need to create a classical function on a quantum circuit that…arrow_forwardNeed help with this in python!arrow_forward
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