Computer Science: An Overview (13th Edition) (What's New in Computer Science)
Computer Science: An Overview (13th Edition) (What's New in Computer Science)
13th Edition
ISBN: 9780134875583
Author: BROOKSHEAR
Publisher: PEARSON
bartleby

Concept explainers

Expert Solution & Answer
Book Icon
Chapter 0, Problem 7SI

Explanation of Solution

Use of abstract tools in the technology:

  • Abstraction refers to the distinction between the external properties of an entity and the details of the entity’s internal composition.
  • Abstraction that allows us to ignore the internal details of a complex device such as a computer, automobile, or microwave oven and use it as a single, comprehensible unit.
  • Computers, automobiles, and microwave ovens are constructed from components, each of which represents a level of abstraction at which the use of the component is isolated from the details of the component’s internal composition.
  • At each level of abstraction, system is viewed in terms of components, called abstract tools, whose internal composition is ignored.
  • Development of large software systems is accomplished in a modular fashion in which each module is used as an abstract tool in larger modules.
  • Subjects such as electrical engineering use MATLAB software to draw graphs, conclusions and simulate circuits without the need to work on paper.
  • In mechanical Engineering, technologists or students use AUTOCAD or CATIA platform to draw designs in the software.
  • In physics, the experiments are performed on online platform and applets which help to visualize the results without actually performing the experiment.

“No”, the modern word processors don’t eliminate the need to develop spelling skills. They aid in performing checks against inadvertent errors, but the intellect and knowledge obtained from reading and learning through books and novels helps one to grow mentally.

  • “Yes”, the technology might remove the need to read someday as everything is getting automated and learning platforms are getting based on videos and image content.
  • Most of the students rely on online learning through video content rather than going through books and analyzing the data and problems.

Want to see more full solutions like this?

Subscribe now to access step-by-step solutions to millions of textbook problems written by subject matter experts!
Students have asked these similar questions
The images I have uploaded are the part 1 to 4 and questions below are continue on the questions uploaded 5. C++ Class Template with Method Stubs #pragma once #include <iostream> #include <string> #include <stdexcept> #include <vector>   template <typename T> class HashTable { private:     struct Entry {         std::string key;         T value;         bool isOccupied;         bool isDeleted;         Entry() : key(""), value(), isOccupied(false), isDeleted(false) {}     };       Entry* table;     size_t capacity;     size_t size;     double loadFactorThreshold;           size_t customHash(const std::string& key) const {         size_t hash = 5381;         for (char c : key) {             hash = ((hash  <<  5) + hash)  +  c;         }         return hash;     }       size_t probe(const std::string& key, bool forInsert = false) const;     void resize();   public:     // Constructor     HashTable(size_t initialCapacity = 101);         // Big…
this project is NOT for graded(marks) purposes, please help me with the introduction. give me answers for the project. i will include an image explaining everything about the project.
Java Graphics (Bonus In this lab, we'll be practicing what we learned about GUIs, and Mouse events. You will need to implement the following: A GUI with a drawing panel. We can click in this panel, and you will capture those clicks as a Point (see java.awt.Point) in a PointCollection class (you need to build this). The points need to be represented by circles. Below the drawing panel, you will need 5 buttons: O о о ○ An input button to register your mouse to the drawing panel. A show button to paint the points in your collection on the drawing panel. A button to shift all the points to the left by 50 pixels. The x position of the points is not allowed to go below zero. Another button to shift all the points to the right 50 pixels. " The x position of the points cannot go further than the You can implement this GUI in any way you choose. I suggest using the BorderLayout for a panel containing the buttons, and a GridLayout to hold the drawing panel and button panels. Regardless of how…
Knowledge Booster
Background pattern image
Computer Science
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
Systems Architecture
Computer Science
ISBN:9781305080195
Author:Stephen D. Burd
Publisher:Cengage Learning
Text book image
C++ Programming: From Problem Analysis to Program...
Computer Science
ISBN:9781337102087
Author:D. S. Malik
Publisher:Cengage Learning
Text book image
C++ for Engineers and Scientists
Computer Science
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Course Technology Ptr
Text book image
MIS
Computer Science
ISBN:9781337681919
Author:BIDGOLI
Publisher:Cengage
Text book image
Principles of Information Systems (MindTap Course...
Computer Science
ISBN:9781285867168
Author:Ralph Stair, George Reynolds
Publisher:Cengage Learning
Text book image
Fundamentals of Information Systems
Computer Science
ISBN:9781305082168
Author:Ralph Stair, George Reynolds
Publisher:Cengage Learning