Write VHDL code for this FSM. Add an asynchronous RESET, active High to the state diagram.
Write VHDL code for this FSM. Add an asynchronous RESET, active High to the state diagram.
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Write VHDL code for this FSM. Add an asynchronous RESET, active High to the state diagram.

Transcribed Image Text:### State Transition Table
This table represents a state transition system, often used in digital design and computer science for modeling finite state machines (FSMs). The table comprises the following components:
#### Columns:
1. **Present State**: The current state of the system, depicted in binary form (e.g., S0=000).
2. **Next State (X=0)**: The state the system transitions to when the input X is 0.
3. **Next State (X=1)**: The state the system transitions to when the input X is 1.
4. **Output z**: The output of the system for the given present state.
#### Rows:
- **S0=000**:
- Next State for X=0: S0
- Next State for X=1: S1
- Output z: 0
- **S1=001**:
- Next State for X=0: S2
- Next State for X=1: S3
- Output z: 0
- **S2=010**:
- Next State for X=0: S4
- Next State for X=1: S2
- Output z: 0
- **S3=011**:
- Next State for X=0: S4
- Next State for X=1: S2
- Output z: 0
- **S4=100**:
- Next State for X=0: S0
- Next State for X=1: S0
- Output z: 1
#### Unused States:
- States such as (101, 110, 111) are unused in this FSM design. If reached, they default to:
- Next State for X=0: S0
- Next State for X=1: S0
- Output z: 0
This structured table helps clarify how the states transition based on input, and what output is generated at each step. Understanding these transitions is critical for designing and implementing effective state machines.
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