Write down the details of what you know about 'Creating Variables'.
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- (YOU ARE NOT ALLOWED TO USE ARRAYLIST IN THIS PROJECT)Write a Java program to simulate a blackjack game of cards. The computer will play the role of the dealer. The program will randomly generate the cards dealt to the player and dealer during the game. Cards in this game will be represented by numbers 1 to 13 with Ace being represented by a 1. Remember, that face cards (i.e. Jack, Queen, and King) are worth 10 points to a hand while an Ace can be worth 1 or 11 points depending on the user’s choice. The numbered cards are worth their number value to the hand.Overview In this assignment, you will gain more practice with designing a program. Specifically, you will create pseudocode for a higher/lower game. This will give you practice designing a more complex program and allow you to see more of the benefits that designing before coding can offer. The higher/lower game will combine different programming constructs that you have been learning about, such as input and output, decision branching, and a loop. Higher/Lower Game DescriptionYour friend Maria has come to you and said that she has been playing the higher/lower game with her three-year-old daughter Bella. Maria tells Bella that she is thinking of a number between 1 and 10, and then Bella tries to guess the number. When Bella guesses a number, Maria tells her whether the number she is thinking of is higher or lower or if Bella guessed it. The game continues until Bella guesses the right number. As much as Maria likes playing the game with Bella, Bella is very excited to play the game…"Type" doesn't specify a variable. Variables have data types. How can this idea explain any variable?
- var x = “blue”; is there anything that you would change if you see the above variable declaration?[write a code using DSA. In quiz game, questions are chosen in such a a way that they cover all fields of a typical quiz contest. The user’s general knowledge is tested with quiz questions regarding science, technology, movies, sports, general health, geography and many more. Quiz Game Project Introduction: Functions of projects and below is some function used in project:- Edit score--adds the prize won to the previous one upon giving the right answer to a question Help-- menu with game summary and rules Show record--shows the highest cash prize won by a particular user Show score--to view the highest score Reset score--to reset the highest score/ default In quiz game project, we can store the user’s name, view the highest score secured by a user, and even reset the score. The game ends when the user’s cash prize piles up to 1000 RS. For each question there are 4 options A, B, C and D and no negative markings. so, money would not be…If you were making a game of tic tac toe, what kinds of variables would you need and how might you use them?
- Hello, This is part of my hangman simulation in C++. If you compile and run it and type "Easy," the code should run. If you run it though, the body of the hangman doesn't align when you guess wrong. Could you help me with that and implement an if statement to repeat the program if user wants to play again? #include <iostream> #include <cstdlib> #include <ctime> #include <string> #include <iomanip>using namespace std; const int MAX_TRIES = 5;char answer; int letterFill(char, string, string&); int main() { string name; char letter; int num_of_wrong_guesses = 0; string word; srand(time(NULL)); // ONLY NEED THIS ONCE! // welcome the user cout << "\n\nWelcome to hangman!! Guess a fruit that comes into your mind."; // Ask user for for Easy, Average, Hard string level; cout << "\nChoose a LEVEL(E - Easy, A - Average, H - Hard):" << endl; cin >> level; // compare level if (level == "Easy") {//put all the string inside…Random Numbers: Most computer programs do the same thing every time they run; programs like that are called deterministic. Usually, determinism is a good thing, since we expect the same calculation to yield the same result. But for some applications, we want the computer to be unpredictable. Games are an obvious example, but there are many others, like scientific simulations. We have already seen java.util.Random, which generates pseudorandom numbers. The method nextInt takes an integer argument, n, and returns a random integer between 0 and n - 1. Assignment: For this assignment you will write a program in java to simulate a guessing game. Your program will generate a random number in a certain range (let the user define the range) and ask the user to guess what number it is. Give the user a certain number of tries while you narrow down the possibilities. For example, let's say the number generated is 67 and the user has 5 tries, this could be your program's output: This is a guessing…Help with code
- Instructor note: This lab is part of the assignment for this chapter. This lab uses two Java files, LabProgram.java and SimpleCar.java. The SimpleCar class has been developed and provided to you already. You don't need to change anything in that class. Your job is to use the SimpleCar class to complete the specified tasks in the main() method of LabProgram.java Given two integers that represent the miles to drive forward and the miles to drive in reverse as user inputs, create a SimpleCar object that performs the following operations: Drives input number of miles forward Drives input number of miles in reverse Honks the horn Reports car status The SimpleCar class is found in the file SimpleCar.java. Ex: If the input is: 100 4 the output is: beep beep Car has driven: 96 milesuse JAVA, please Use of Classes, methods, and various control statements Scenario: A registration officer in an academic institution wants to display the Student transcript in a given semesterafter entering the required student details. A student is characterized by an ID, full name, the semester inregistered in, gender, and age. The student can take 4 modules every semesterand has two assessments in each module. You are requested to write the program that will help the officer to display the indicated transcript usingClasses, methods, arrays, and various control statements. The following shows an example of the execution of this program.Question: A) Create the class which must have a normalconstructor and 5 attributes mentioned in the scenario!Note: The marks of the student in different modules must be stored using arrays. b. Include proper methods for setting and getting the attributes of the class .c. In the class, create a method using the array conceptand any type of…Question: Your task is to find the number of ways that you can put those brackets in such a way that they will be always balanced after taking the n pair of brackets from the user in Java Language.