Write an assembly language program that collects a string from the user then counts and displays the number of alphabets (characters range: a to z or A to Z), the number of digits (character range: 0 to 9) and number of any other characters which are not alphabets or digits. For example, below are examples of input/output. input string: abc number of alphabets: 3 number of digits: other characters: input string: abc123 number of alphabets: 3 number of digits: 3 other characters: input string: abc, 123 number of alphabets: 3 number of digits: other characters: 1 input string: a*2 number of alphabets: 1 number of digits: 1 other characters: 1 input string: number of alphabets: 0 number of digits: other characters: input string: AbC0? number of alphabets: 3 number of digits: 1 other characters: 1 Use the following procedures for input/output. For more details about these procedures see Chapter 5 of Irvine textbook. • ReadString: Reads a string from the keyboard and returns its length in the EAX register. • WriteString: Writes a null-terminated string to the console window.

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Write an assembly language program that collects a string from the user then counts and
displays the number of alphabets (characters range: a to z or A to Z), the number of digits
(character range: 0 to 9) and number of any other characters which are not alphabets or
digits. For example, below are examples of input/output.
input string: abc
number of alphabets: 3
number of digits:
other characters:
input string: abc123
number of alphabets: 3
number of digits:
other characters:
input string: abc,123
number of alphabets: 3
number of digits:
3
other characters:
1
input string: a*2
number of alphabets:
number of digits:
1
1
other characters:
1
input string:
number of alphabets :
number of digits:
other characters:
input string: AbC0?
number of alphabets :
number of digits:
3
1
other characters:
Use the following procedures for input/output. For more details about these
procedures see Chapter 5 of Irvine textbook.
• ReadString: Reads a string from the keyboard and returns its length in the EAX
register.
• WriteString: Writes a null-terminated string to the console window.
HINT: Use the ASCII numerical code to find if a character is alphabet, digit or other character.
For instance, the letter 'a' is 97, digit '0' is 48, .etc. For the complete ASCII table, check the
following: https://en.wikipedia.org/wiki/ASCII
Transcribed Image Text:Write an assembly language program that collects a string from the user then counts and displays the number of alphabets (characters range: a to z or A to Z), the number of digits (character range: 0 to 9) and number of any other characters which are not alphabets or digits. For example, below are examples of input/output. input string: abc number of alphabets: 3 number of digits: other characters: input string: abc123 number of alphabets: 3 number of digits: other characters: input string: abc,123 number of alphabets: 3 number of digits: 3 other characters: 1 input string: a*2 number of alphabets: number of digits: 1 1 other characters: 1 input string: number of alphabets : number of digits: other characters: input string: AbC0? number of alphabets : number of digits: 3 1 other characters: Use the following procedures for input/output. For more details about these procedures see Chapter 5 of Irvine textbook. • ReadString: Reads a string from the keyboard and returns its length in the EAX register. • WriteString: Writes a null-terminated string to the console window. HINT: Use the ASCII numerical code to find if a character is alphabet, digit or other character. For instance, the letter 'a' is 97, digit '0' is 48, .etc. For the complete ASCII table, check the following: https://en.wikipedia.org/wiki/ASCII
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