WRITE A PROGRAM that will provide the Menu System shown below: Mean Menu 1.) Arithmetic Mean 2.) Quadratic Mean 3.) Harmonic Mean 4.) Geometric Mean 5.) QUIT Enter your choice (1 to 5): Design this Menu System so that any or all of the above computations can be carried out on the same data entered using a switch structure. Data entry will be done only once before the Mean Menu loop and all the 4 Mean formulas can use the same data for their respective compuations as long as the Mean Menu loop does not terminate, ( the user can terminate this by selecting ( 5) (QUIT) in the Mean Menu. Use the following equations : a.) For Arithmetic Mean: A = = E7 i = *1+xz+.. Create a function named AMean for this equation that the main() program will call if (1) is selected from Main Menu b.) For Quadratic Mean : xi+x3++xỉ Q = Create a function named QMean for this equation that the main() program will call if (2) is selected from Main Menu
WRITE A PROGRAM that will provide the Menu System shown below: Mean Menu 1.) Arithmetic Mean 2.) Quadratic Mean 3.) Harmonic Mean 4.) Geometric Mean 5.) QUIT Enter your choice (1 to 5): Design this Menu System so that any or all of the above computations can be carried out on the same data entered using a switch structure. Data entry will be done only once before the Mean Menu loop and all the 4 Mean formulas can use the same data for their respective compuations as long as the Mean Menu loop does not terminate, ( the user can terminate this by selecting ( 5) (QUIT) in the Mean Menu. Use the following equations : a.) For Arithmetic Mean: A = = E7 i = *1+xz+.. Create a function named AMean for this equation that the main() program will call if (1) is selected from Main Menu b.) For Quadratic Mean : xi+x3++xỉ Q = Create a function named QMean for this equation that the main() program will call if (2) is selected from Main Menu
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Question

Transcribed Image Text:WRITE A PROGRAM that will provide the Menu System shown below:
Mean Menu
1.) Arithmetic Mean
2.) Quadratic Mean
3.) Harmonic Mean
4.) Geometric Mean
5.) QUIT
Enter your choice (1 to 5)
Design this Menu System so that any or all of the above computations can be carried out on the same data entered using a switch structure. Data entry will be done only once before the Mean Menu loop and all the 4 Mean
formulas can use the same data for their respective compuations as long as the Mean Menu loop does not terminate, ( the user can terminate this by selecting ( 5) (QUIT ) in the Mean Menu.
Use the following equations :
a.) For Arithmetic Mean:
X1+x2+Xn
A =
п
Create a function named AMean for this equation that the main()
program will call if (1) is selected from Main Menu
b.) For Quadratic Mean :
xi+x3+…+x%
E
Q =
n
Create a function named QMean for this equation that the main()
program will call if (2) is selected from Main Menu

Transcribed Image Text:c.) For Harmonic Mean :
H =
1
n1
Xị
X1 x2
Xn
Create a function named HMean for this equation that the main()
program will call if (3) is selected from Main Menu
d.) For Geometric Mean :
G = "/TI?=1 Xi
Vx1. X2... Xn.
%3D
Create a function named GMean for this equation that the main()
program will call if (4) is selected from Main Menu
Where : n = no. of data items entered from the keyboard, counted by the program, and
this will be passed to the function during the function call, together with the
array name to the function.
(make a sentinel-controlled loop)
A = Arithmetic Mean Q = Quadratic Mean
H= Harmonic Mean G = Geometric Mean
X1, X2 ...Xn = are the numbers entered from the keyboard, store them in a
one Dimensional array with SIZE= 100 ( which will not be filled to this
сарacity.)
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