Write a program that gives simple math quizzes. The program should display two random numbers. An example of how the numbers would be displayed is shown below 247 + 129 If the answer is correct, a message of congratulations should be displayed. If the answer is incorrect, a message showing the correct answer should be displayed. The program should allow the student to enter the answer. Make the program a menu driven program. Meaning the program is to display a list of options to the user to choose from Main menu ------------- 1) Add random numbers 2) Subtract random numbers 3) Exit
Write a program that gives simple math quizzes. The program should display two random numbers. An example of how the numbers would be displayed is shown below 247 + 129 If the answer is correct, a message of congratulations should be displayed. If the answer is incorrect, a message showing the correct answer should be displayed. The program should allow the student to enter the answer. Make the program a menu driven program. Meaning the program is to display a list of options to the user to choose from Main menu ------------- 1) Add random numbers 2) Subtract random numbers 3) Exit
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Question
- Write a
program that gives simple math quizzes. - The program should display two random numbers.
- An example of how the numbers would be displayed is shown below
247 -
+ 129
- If the answer is correct, a message of congratulations should be displayed.
- If the answer is incorrect, a message showing the correct answer should be displayed.
- The program should allow the student to enter the answer.
- Make the program a menu driven program. Meaning the program is to display a list of options to the user to choose from
- Main menu
- -------------
- 1) Add random numbers
- 2) Subtract random numbers
- 3) Exit
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