Write a FULL Java procedural program for a simple word guessing game. Below is an example of the required program behaviour. The bold text is user keyboard input. The player is allowed to guess one letter or the whole word incorrectly up to 5 times; each incorrect guess is called a “strike”. The program starts by displaying one full stop (’.’) for each character of the secret word. You may assume the word is hardcoded into the game, is in lower case, and is of length greater than one. In each round of the game, the game first checks if the player has reached the maxinum number of strikes; if so, the player loses and the game ends. If not, the game prints an input prompt. The player then guesses either one letter (by entering a single character) or the whole word (by entering multiple characters). If a single letter is guessed correctly, meaning the character occurs in the word, the game reveals the positions of those occurrences in the word and proceeds to the next round. If the whole word is guessed correctly, the player wins and the game ends. If either kind of guess is incorrect, the player gains a strike and the game proceeds to the next round. Your program must: • use at least one counter-controlled for-loop. • be a procedural program. (Not an object-oriented program.) • NOT use global variables. All variables should be declared as locally as possible.
Write a FULL Java procedural program for a simple word guessing game. Below is an example of the required program behaviour. The bold text is user keyboard input. The player is allowed to guess one letter or the whole word incorrectly up to 5 times; each incorrect guess is called a “strike”. The program starts by displaying one full stop (’.’) for each character of the secret word. You may assume the word is hardcoded into the game, is in lower case, and is of length greater than one. In each round of the game, the game first checks if the player has reached the maxinum number of strikes; if so, the player loses and the game ends. If not, the game prints an input prompt. The player then guesses either one letter (by entering a single character) or the whole word (by entering multiple characters). If a single letter is guessed correctly, meaning the character occurs in the word, the game reveals the positions of those occurrences in the word and proceeds to the next round. If the whole word is guessed correctly, the player wins and the game ends. If either kind of guess is incorrect, the player gains a strike and the game proceeds to the next round. Your program must: • use at least one counter-controlled for-loop. • be a procedural program. (Not an object-oriented program.) • NOT use global variables. All variables should be declared as locally as possible.
Computer Networking: A Top-Down Approach (7th Edition)
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Write a FULL Java procedural program for a simple word guessing game. Below is an example of the required program behaviour. The bold text is user keyboard input. The player is allowed to guess one letter or the whole word incorrectly up to 5 times; each incorrect guess is called a “strike”.
- The program starts by displaying one full stop (’.’) for each character of the secret word. You may assume the word is hardcoded into the game, is in lower case, and is of length greater than one.
- In each round of the game, the game first checks if the player has reached the maxinum number of strikes; if so, the player loses and the game ends. If not, the game prints an input prompt.
- The player then guesses either one letter (by entering a single character) or the whole word (by entering multiple characters). If a single letter is guessed correctly, meaning the character occurs in the word, the game reveals the positions of those occurrences in the word and proceeds to the next round.
- If the whole word is guessed correctly, the player wins and the game ends. If either kind of guess is incorrect, the player gains a strike and the game proceeds to the next round.
Your program must:
• use at least one counter-controlled for-loop.
• be a procedural program. (Not an object-oriented program.)
• NOT use global variables. All variables should be declared as locally as possible.
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