Which are examples of the law of effect in game design? Select all that apply. O A player is attacked by an enemy and loses a life. This discourages the player from continuing to play the game. A player opens a chest and discovers nothing. This encourages the player to continue opening chests and receiving nothing. A player opens a chest and discovers treasure. This encourages the player to open more chests to continue receiving rewards. A player steps into a poisonous swamp and loses a life. This discourages the player from stepping into that environment in the future.

Ciccarelli: Psychology_5 (5th Edition)
5th Edition
ISBN:9780134477961
Author:Saundra K. Ciccarelli, J. Noland White
Publisher:Saundra K. Ciccarelli, J. Noland White
Chapter1: The Science Of Psychology
Section: Chapter Questions
Problem 1TY
icon
Related questions
Question
**Understanding the Law of Effect in Game Design**

**Question:**
Which are examples of the law of effect in game design? Select all that apply.

1. ☐ A player is attacked by an enemy and loses a life. This discourages the player from continuing to play the game.

2. ☐ A player opens a chest and discovers nothing. This encourages the player to continue opening chests and receiving nothing.

3. ☐ A player opens a chest and discovers treasure. This encourages the player to open more chests to continue receiving rewards.

4. ☐ A player steps into a poisonous swamp and loses a life. This discourages the player from stepping into that environment in the future.

**Explanation:**
The Law of Effect suggests that behaviors are modified based on the consequences they produce. In the context of game design, positive outcomes (like finding treasure) encourage repeating actions, while negative outcomes (like losing a life) discourage them.
Transcribed Image Text:**Understanding the Law of Effect in Game Design** **Question:** Which are examples of the law of effect in game design? Select all that apply. 1. ☐ A player is attacked by an enemy and loses a life. This discourages the player from continuing to play the game. 2. ☐ A player opens a chest and discovers nothing. This encourages the player to continue opening chests and receiving nothing. 3. ☐ A player opens a chest and discovers treasure. This encourages the player to open more chests to continue receiving rewards. 4. ☐ A player steps into a poisonous swamp and loses a life. This discourages the player from stepping into that environment in the future. **Explanation:** The Law of Effect suggests that behaviors are modified based on the consequences they produce. In the context of game design, positive outcomes (like finding treasure) encourage repeating actions, while negative outcomes (like losing a life) discourage them.
Expert Solution
trending now

Trending now

This is a popular solution!

steps

Step by step

Solved in 4 steps

Blurred answer
Recommended textbooks for you
Ciccarelli: Psychology_5 (5th Edition)
Ciccarelli: Psychology_5 (5th Edition)
Psychology
ISBN:
9780134477961
Author:
Saundra K. Ciccarelli, J. Noland White
Publisher:
PEARSON
Cognitive Psychology
Cognitive Psychology
Psychology
ISBN:
9781337408271
Author:
Goldstein, E. Bruce.
Publisher:
Cengage Learning,
Introduction to Psychology: Gateways to Mind and …
Introduction to Psychology: Gateways to Mind and …
Psychology
ISBN:
9781337565691
Author:
Dennis Coon, John O. Mitterer, Tanya S. Martini
Publisher:
Cengage Learning
Psychology in Your Life (Second Edition)
Psychology in Your Life (Second Edition)
Psychology
ISBN:
9780393265156
Author:
Sarah Grison, Michael Gazzaniga
Publisher:
W. W. Norton & Company
Cognitive Psychology: Connecting Mind, Research a…
Cognitive Psychology: Connecting Mind, Research a…
Psychology
ISBN:
9781285763880
Author:
E. Bruce Goldstein
Publisher:
Cengage Learning
Theories of Personality (MindTap Course List)
Theories of Personality (MindTap Course List)
Psychology
ISBN:
9781305652958
Author:
Duane P. Schultz, Sydney Ellen Schultz
Publisher:
Cengage Learning