When trying to design a mesh system what are the pros and cons with mesh generation compared to having statically created meshes with manually created mesh vertices?When looking into a mesh system for developing an engine. Show me an examples in C++ pseudo-code (with detailed pseudo-code inside the pseudocode functions) that shows how to generate meshes for primtives such as Cube, Sphere, and Pyramid.Explain to me how professional engines take care of primitves shapes, like unreal engine. How do you generate meshes to be able to create basic shapes?Just to give me an idea on how I can integrate a similar mechanism when developing my very own engine.
When trying to design a mesh system what are the pros and cons with mesh generation compared to having statically created meshes with manually created mesh vertices?When looking into a mesh system for developing an engine. Show me an examples in C++ pseudo-code (with detailed pseudo-code inside the pseudocode functions) that shows how to generate meshes for primtives such as Cube, Sphere, and Pyramid.Explain to me how professional engines take care of primitves shapes, like unreal engine. How do you generate meshes to be able to create basic shapes?Just to give me an idea on how I can integrate a similar mechanism when developing my very own engine.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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When trying to design a mesh system what are the pros and cons with mesh generation compared to having statically created meshes with manually created mesh vertices?
When looking into a mesh system for developing an engine. Show me an examples in C++ pseudo-code (with detailed pseudo-code inside the pseudocode functions) that shows how to generate meshes for primtives such as Cube, Sphere, and Pyramid.
Explain to me how professional engines take care of primitves shapes, like unreal engine. How do you generate meshes to be able to create basic shapes?
Just to give me an idea on how I can integrate a similar
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