What is the data type of server in an RBallGame?a) int b) Player c) bool d) SimStats
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What is the data type of server in an RBallGame?
a) int b) Player c) bool d) SimStats
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- Computer Science You are required to develop a small chatting application where two or more friends can communicate each other through messages. Create a class Message which has Date d, and message (string). Provide getters/setters, constructors, toString. Create a class Friend having String name, String contact, email and ArrayList of Messages provide getters/setters, constructors, toString addMessage(Message m) method which will add new message to the list. Provide following options to the user using JFrame. Login which will help user login to the application. View Friends (Display List of All Friends) View Messages ( This should display all message of a Friend) Send message (This should ask for friend name and message match the friend name and write that message to the array list).Java Programming: ConWay World Conway’s game of life is a simple simulation of life forms in a two dimensional grid. The ConwayCell implements the standard behavior of a call in Conway’s Game of Life. You only need to implement and test two new classes. You will create two different cells, derived from AbstractCell. 1. Alternating Cell The first class that you should create is a class named AlternatingCell. This is a cell that should alternate between being alive and dead with each generation. Add one or more of your AlternatingCells to your ConwayWorld. You can see how to add a cell in line 15 - 20 of Main.java. Give your AlternatingCell a unique display character when it is alive so that you can see it in your conway world. 2. Your own cell For the second cell you should feel free to implement any behavior that you want. If you are having trouble thinking of ideas then post up a question. You can add your custom cell in just a few places in the world, or you might choose to replace…Implement the following: Game(): This constructor creates a new chess game. Specifically, it should: – Create a new Board object– Assign the correct starting value to currentTurn. Some of the methods from the Game class: (member variables):• Board b: Keeps track of the state of the game (positions of pieces, captured status etc.). • Stack< String> moveHistory: Keeps track of every move made during a game. • Side currentTurn: Keeps track of which player’s turn it is currently. CURRENT CODE: public class Game { Board b; Stack<String> moveHistory = new Stack<String>(); Side currentTurn; public Game(){ // todo: write a constructor that initializes the game with a new board... you are also responsible for tracking whose turn it is } } COMPLETE CODE public enum Side { BLACK, WHITE; public static Side negate(Side s) { return s == Side.BLACK ? Side.WHITE : Side.BLACK; } }
- Implement the following: Game(): This constructor creates a new chess game. Specifically, it should: – Create a new Board object– Assign the correct starting value to currentTurn. Some of the methods from the Game class: (member variables):• Board b: Keeps track of the state of the game (positions of pieces, captured status etc.). • Stack< String> moveHistory: Keeps track of every move made during a game. • Side currentTurn: Keeps track of which player’s turn it is currently. CURRENT CODE: public class Game { Board b; Stack<String> moveHistory = new Stack<String>(); Side currentTurn; public Game(){ // todo: write a constructor that initializes the game with a new board // hint: you are also responsible for tracking whose turn it is } } ALREADY DONE CODE public enum Side { BLACK, WHITE; public static Side negate(Side s) { return s == Side.BLACK ? Side.WHITE : Side.BLACK; } } public class…Please do it in JavaScript or C# 1) Design and implement the class structure for a drawing application. A drawing is made up of a canvas that contains a collection of three different shapes: circles, lines, and boxes. Each shape can be drawn by calling a Draw() method for that shape. The canvas class should also have a draw method that draws all of the shapes it contains. You don’t have to actually draw anything on a screen; you can simulate drawing by writing a message to the console.For example, the code snippet: canvas.Draw();Drawing a circle at...Drawing a line at...etc. (For each shape on the canvas) 2)(Bonus) Consider re-writing the above answer (#1) differently where the canvas does not contain the shapes, but is able to draw any of the three shapes passed to it. Re-design canvas.Draw() if you need to. Your main() program should ask for user input on what shape to draw. Ask once, draw, then exit.could produce something like the following output to the console:Description: The game is a single player scenario, in which the player’s army needs to defeat the enemy’s (AI’s) army. There are 4 possible troops for an army: Archers, Spearman, Cavaliers, Footman. Each troop has some attributes and some actions. And to avoid excessive programming and calculation, we want to treat these troops as squadrons. The player always starts with 10 squadrons of their choices: they can choose any combinations of the 4 possible troop types. Each squadron should have 100 members of that troop type. Each turn, the player is allowed to choose one of their squadrons and perform an action which is allowed by that troop type. Player and the AI take turns to make actions. The game continues until either the player or the AI has no troops left. Troop Types and Descriptions: Archers: should be able to attack from range with no casualties, meaning the attack action should not cause any damage to themselves. They should be pretty fragile to anything themselves. They…
- Part 1 is already done and here it is public class Point { protected double x; protected double y; public Point() { } public Point(double x, double y) { this.x = x; this.y = y; } public double getX() { return x; } public double getY() { return y; } public void setPoint(Point X){ x = X.x; y = X.y; } void makeCopy(Point x){ setPoint(x); } Point getCopy(){ return this; } public void printPoint(){ System.out.println("["+this.x+", "+this.y+"]"); } @Override public String toString() { return "x-Coordinate is " + x + "and y-coordinate is " + y; } public boolean equals(Point X) {…True or False: An abstract method has no body.Design an application that does the following: A Solid can be a FlatSurfaceSolid or a CurvedSurfaceSolid. Every solid will have a volume. The method volume will be polymorphic. A solid has faces, vertices and edges. A flat-surface solid also has a variable called side which represents the length of the side. A curved-surface solid also has a radius. A Cube is a FlatSurfaceSolid. A cube has 6 faces, 8 vertices and 12 edges. It will have a side. A Sphere is a CurvedSurfaceSolid. It has 1 face, 0 vertices and 0 edges. It will have a radius. Create an ArrayList of solids (driver file named YourLastNameCISC231Q1.java). The arraylist will have 4 elements – 2 cubes (one with side length 3 and another will side length 4) and 2 spheres (one with radius 3 and another with radius 4). Create a driver class to instantiate an array of solids and display the details of each solid along with the volume of each solid.
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