Using Twine 2.5.1, create a text-based game that tells a first-person narrative.
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Using Twine 2.5.1, create a text-based game that tells a first-person narrative.
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- Choose a game that you or someone you know plays a lot on a smartphone (for example, Candy Crush Saga/ Sugar Crush, Colour water sort 3D, or Minecraft). Consider how the game could be played using different interfaces other than smartphones. Select two different interfaces from Tangible, Wearable, and Shareable; and describe how the game could be redesigned for both of these, taking into account the user group being targeted. For example, the tangible game could be designed for children, the wearable interface for young adults, and the shareable interface for older people. NOTE: Remember to itemize your points with facts and examples to back them up Which two interfaces did you choose? Go through the research and design considerations for both interfaces and consider whether they are relevant to the game setting and what considerations they raise. Describe a hypothetical scenario of how the game would be played for each of the two interfaces. Consider specific design issues that…Computer Science Javascript Question, Anything helps! Make a playable version of the game"Lights Out" using JavaScript.Use the space provided below to create a robot prototype that uses all of the sensors and motors of the LEGO Mindstorms NXT 2.0 kit. You can either write an essay explaining what it does, or you can draw what it looks like.
- How do 3D engines implement post-processing effects like bloom, motion blur, and depth of field?Using what you know of JavaScript and jQuery, create a simple game based on Mr. Potato Head.Create a hit or miss 2D style gave using java AWT graphics, and mouse events. When the user click the the board, they should receive visual confirmation of a hit or miss. Example: A Minesweeper has bombs hidden on a 10x10 grid, and the user had to mind the bomb by clicking. Any example is welcome!
- I have been researching ROS, Gazebo, and Turtlebot 3 for the past three days. It is my first time exploring these topics, and my objective is to create a simulation where I can navigate a Turtlebot 3 while simulating its battery status. During my research, I came across the Gazebo battery class, but I am unsure about its usage and implementation. I also discovered that a Turtlebot 3 should publish its battery state under the sensor_msgs topic. However, in my Gazebo simulation, this topic is not being published. Although I believe it is possible to achieve this functionality, I am uncertain about which file to modify or what configuration to add. Given my limited knowledge in ROS and Gazebo, acquired over a brief period of three days, I am seeking assistance from the community to help me initiate a simulation where a stationary Turtlebot 3 can publish its battery state. I have come across the brass_gazebo_plugin, but I find the information available on its GitHub README and elsewhere to…What exactly is blazor? What makes Razor different from other software? Instead of JavaScript, Blazor may utilise C# and.NET to create UI components. So, what are the positives and negatives of this scenario?Using JAVAFX with Scenebuilder with Eclipse, Code This Ill Leave Helpful Feedback, It should be easy to do. Overlapping Rectangles- Create the app that has two rectangles with the same height but different widths begin at opposite ends of the window and move across the screen at the same speed to the other end of the window. The start position of each rectangle should be random. One rectangle should be red and the other one blue. [i need solution in 90mins][will upvote please help]
- Analyze Java titles, buttons, and other textual UI components.Draw/create a visual/graphic of the life cycle of a ladybug. Explain the difference between indirect and direct development and which one is shown in your life cycle. What is the benefit of indirect development?using tinkercad with arduino uno create an intruder alarm system using an ultrasonic distance sensor. For this activity, you need an ultrasonic distance sensor, two LEDs (red and green), two 220 ohms resistor, and a buzzer. The project will start with the green LED turned on. If there is an object near the ultrasonic sensor, the system will alert the user by turning the red LED on and the buzzer should produce a sound. If the object is now away from the sensor, the project will go back again to green LED and the buzzer should turn off. Like last time, the project should turn on one LED only, it's either the red LED is on or the green LED.
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