Using OpenGL I need help making a 3d pyramid In C++ using my existing code and without adding any additional libs. Currently, I have a 3d Cube and I need to convert this code into a 3d pyramid.  Your pyramid should use the indices and the Vertex Array Object, with each vertex on the pyramid being assigned a color of your choice. Employ the Model View Projection matrix to display the pyramid in a perspective angle.   #include // cout, cerr #include // EXIT_FAILURE #include // GLEW library #include // GLFW library // GLM Math Header inclusions #include #include #include using namespace std; // Standard namespace void UCreateMesh(GLMesh &mesh) { // Specifies screen coordinates (x,y) and color for triangle vertices GLfloat verts[]= { // Vertex Positions // Colors 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, // Top Right Vertex 0 0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, // Bottom Right Vertex 1 -0.5f, -0.5f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, // Bottom Left Vertex 2 -0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, // Top Left Vertex 3 0.10f, 0.10f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, // Top Right Vertex 0 0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, // Bottom Right Vertex 1 -0.5f, -0.5f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, // Bottom Left Vertex 2 -0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f // Top Left Vertex 3 }; const GLuint floatsPerVertex = 3; const GLuint floatsPerColor = 4;

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
icon
Related questions
Question

Using OpenGL I need help making a 3d pyramid In C++ using my existing code and without adding any additional libs. Currently, I have a 3d Cube and I need to convert this code into a 3d pyramid. 

Your pyramid should use the indices and the Vertex Array Object, with each vertex on the pyramid being assigned a color of your choice. Employ the Model View Projection matrix to display the pyramid in a perspective angle.

 

#include <iostream> // cout, cerr
#include <cstdlib> // EXIT_FAILURE
#include <GL/glew.h> // GLEW library
#include <GLFW/glfw3.h> // GLFW library

// GLM Math Header inclusions
#include <glm/glm.hpp>
#include <glm/gtx/transform.hpp>
#include <glm/gtc/type_ptr.hpp>

using namespace std; // Standard namespace

void UCreateMesh(GLMesh &mesh)
{
// Specifies screen coordinates (x,y) and color for triangle vertices
GLfloat verts[]=
{
// Vertex Positions // Colors
0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, // Top Right Vertex 0
0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, // Bottom Right Vertex 1
-0.5f, -0.5f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, // Bottom Left Vertex 2
-0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, // Top Left Vertex 3

0.10f, 0.10f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, // Top Right Vertex 0
0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, // Bottom Right Vertex 1
-0.5f, -0.5f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, // Bottom Left Vertex 2
-0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f // Top Left Vertex 3
};

const GLuint floatsPerVertex = 3;
const GLuint floatsPerColor = 4;

Expert Solution
trending now

Trending now

This is a popular solution!

steps

Step by step

Solved in 2 steps with 1 images

Blurred answer
Knowledge Booster
Pixels
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
  • SEE MORE QUESTIONS
Recommended textbooks for you
Database System Concepts
Database System Concepts
Computer Science
ISBN:
9780078022159
Author:
Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:
McGraw-Hill Education
Starting Out with Python (4th Edition)
Starting Out with Python (4th Edition)
Computer Science
ISBN:
9780134444321
Author:
Tony Gaddis
Publisher:
PEARSON
Digital Fundamentals (11th Edition)
Digital Fundamentals (11th Edition)
Computer Science
ISBN:
9780132737968
Author:
Thomas L. Floyd
Publisher:
PEARSON
C How to Program (8th Edition)
C How to Program (8th Edition)
Computer Science
ISBN:
9780133976892
Author:
Paul J. Deitel, Harvey Deitel
Publisher:
PEARSON
Database Systems: Design, Implementation, & Manag…
Database Systems: Design, Implementation, & Manag…
Computer Science
ISBN:
9781337627900
Author:
Carlos Coronel, Steven Morris
Publisher:
Cengage Learning
Programmable Logic Controllers
Programmable Logic Controllers
Computer Science
ISBN:
9780073373843
Author:
Frank D. Petruzella
Publisher:
McGraw-Hill Education