OpenGL Programming Help Model the “block IU” logo. Where the "I" is in front of the "U" Use appropriate colors and style. You are required to use display lists to create these letters. Animate your scene so that when the user clicks the RMB (right mouse button) and selects the menu option to spin the “I”, the “I” spins vertically. Depending on how you specified your vertices, this could require a translation to the origin, a rotation, and a translation back. When the user clicks on the RMB and selects the menu option to spin the “U”, the “I” should stop spinning and the “U” should spin in the same manner. At no point should both letters spin at the same time. The program should quit when the user presses either “q” or “Q” or selects the RMB menu option to quit.
OpenGL
Model the “block IU” logo. Where the "I" is in front of the "U" Use appropriate colors and style. You are
required to use display lists to create these letters.
Animate your scene so that when the user clicks the RMB (right mouse button) and
selects the menu option to spin the “I”, the “I” spins vertically. Depending on how you
specified your vertices, this could require a translation to the origin, a rotation, and a translation back.
When the user clicks on the RMB and selects the menu option to spin the “U”, the “I” should stop spinning and the “U” should spin in the same manner. At no point should both letters spin at the same time.
The program should quit when the user presses either “q” or “Q” or selects the RMB menu option to quit.
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