USE-CASE DIAGRAM: A. Identify Actors and Use Cases for the Arena Game System. Draw the Use Case Diagram that details the high-level functionality of the system. Make sure to have includes and extends relationships between use cases where relevant. B. Pick any 2 use cases from your diagram and provide the complete textual use case description of the use case (i.e., participants, entry and exit conditions, the main flow of events, any exceptional flow of events, and special requirements).
ARENA is a multi-user, Web-based system for organizing and conducting tournaments. ARENA is
game independent in the sense that organizers can adapt a new game to the ARENA game
interface, upload it to the ARENA server, and immediately announce and conduct tournaments
with players and spectators located anywhere on the Internet. Organizers can also define new
tournament styles, describing how players are mapped to a set of matches and how to compute
an overall ranking of players by adding up their victories and losses (hence, figuring out who
won the tournament). To recoup their operational costs, organizers can also invite potential
sponsors to display advertisement banners during games.
USE-CASE DIAGRAM:
A. Identify Actors and Use Cases for the Arena Game System. Draw the Use Case Diagram
that details the high-level functionality of the system. Make sure to have includes and extends
relationships between use cases where relevant.
B. Pick any 2 use cases from your diagram and provide the complete textual use case
description of the use case (i.e., participants, entry and exit conditions, the main flow of events,
any exceptional flow of events, and special requirements).
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