Update function playGame to do the following  a. Change the data type of variable playerX from a character array  to struct Player b. Change the data type of variable playerO from a character array

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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C Programming

 

Update function playGame to do the following 

a. Change the data type of variable playerX from a character array 
to struct Player
b. Change the data type of variable playerO from a character array 
to struct Player
c. When prompting the players for their name 
i. Change storing the entered player name in the previous 
character array (i.e. playerX and playerO) to struct field
playerName field (i.e. playerX.playerName and 
playerO.playerName) 
ii. Set the value for struct field playerNum to the associated 
macros for each player 
iii. Set the value for struct field discCount to the value 2 for 

each player 
d. Update the printf statement to use the struct field playerName
e. Move function call displayBoard inside the while loop at the 
beginning 
f. Update calls to function makeMove so the argument list is 
i. Address of the player’s struct (i.e. &playerX or 
&playerO) 
ii. Two-dimensional array board
g. Before incrementing the loop control variable (i.e. loop) call 
function displayStats for each player, passing the player’s struct 
as an argument (i.e. playerX or playerO, NOT as a pointer, just 
the struct)

 

Update this code :

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>


#define TRUE 1
#define FALSE 0
#define NAME 20
#define ROW 8
#define COL 8
#define SPACE ' '
#define PLAYER_X 1
#define PLAYER_O 2
#define ZERO 0
#define ONE 1
#define TWO 2
#define THREE 3
#define FOUR 4
#define INVALID -1

struct Player
{
    int playerNum;
    char playerName[NAME];
    int discCount;
};

 

void playGame()
{
    // get player names
    char playerX[NAME];
    char playerO[NAME];
    // Othello board
    char board[ROW][COL]; // this is really a memory location of board[0][0]
    // black (X) always goes first
    int currentPlayer = PLAYER_X;
    int loop = ZERO;

    printf("Player X, please enter your name\n");
    scanf("%s", playerX);

    printf("Player O, please enter your name\n");
    scanf("%s", playerO);

    printf("%s and %s, let's play Othello!\n", playerX, playerO);

    // call function initializeBoard
    initializeBoard(board);

    // call function displayBoard
    displayBoard(board);

    while(loop < FOUR)
    {
        // request the player's move
        if(currentPlayer == PLAYER_X)
        {
            makeMove(playerX, currentPlayer, board);
            currentPlayer = PLAYER_O;
        }
        else if(currentPlayer == PLAYER_O)
        {
            makeMove(playerO, currentPlayer, board);
            currentPlayer = PLAYER_X;
        }

        loop++;
    }
}

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