Try Again (d): Your answer is incorrect. According to past studies, 33% of gamers experience motion sickness from using virtual reality (VR) glasses. Because of changes to the way VR glasses are manufactured, a consumer advocate claims the proportion, p, of gamers who will experience motion sickness from using modern VR glasses is more than 33%. He tests his claim by choosing 180 gamers at random and having each of them use a pair of newly-manufactured VR glasses. Of these gamers, 68 say that using the glasses makes them motion sick. Complete the parts below to perform a hypothesis test to see if there is enough evidence, at the 0.05 level of significance, to conclude that the proportion, p, of all gamers who will experience motion sickness from using modern VR glasses is greater than 33%. (a) State the null hypothesis H and the alternative hypothesis H, that you would use for the test. Ho: p = 0.33 OSO H: p > 0.33 (b) For your hypothesis test, you will use a Z-test. Find the values of np and n (1-p) to confirm that a Z-test can be used. (One standard is that np 2 10 and n(1-p) z 10 under the assumption that the null hypothesis is true.) Here n is the sample size and p is the population proportion you are testing. np = 59.4 n(1-p) = 120.6 (c) Perform a Z-test and find the p-value. Here is some information to help you with your Z-test. p-p • The value of the test statistic is given by p(1-p) Explanation Recheck C 2021 McGrew Hi LLC A Rights Reserved Terms of Use I Privacy Center Accessiilily 78'F Mor
Try Again (d): Your answer is incorrect. According to past studies, 33% of gamers experience motion sickness from using virtual reality (VR) glasses. Because of changes to the way VR glasses are manufactured, a consumer advocate claims the proportion, p, of gamers who will experience motion sickness from using modern VR glasses is more than 33%. He tests his claim by choosing 180 gamers at random and having each of them use a pair of newly-manufactured VR glasses. Of these gamers, 68 say that using the glasses makes them motion sick. Complete the parts below to perform a hypothesis test to see if there is enough evidence, at the 0.05 level of significance, to conclude that the proportion, p, of all gamers who will experience motion sickness from using modern VR glasses is greater than 33%. (a) State the null hypothesis H and the alternative hypothesis H, that you would use for the test. Ho: p = 0.33 OSO H: p > 0.33 (b) For your hypothesis test, you will use a Z-test. Find the values of np and n (1-p) to confirm that a Z-test can be used. (One standard is that np 2 10 and n(1-p) z 10 under the assumption that the null hypothesis is true.) Here n is the sample size and p is the population proportion you are testing. np = 59.4 n(1-p) = 120.6 (c) Perform a Z-test and find the p-value. Here is some information to help you with your Z-test. p-p • The value of the test statistic is given by p(1-p) Explanation Recheck C 2021 McGrew Hi LLC A Rights Reserved Terms of Use I Privacy Center Accessiilily 78'F Mor
MATLAB: An Introduction with Applications
6th Edition
ISBN:9781119256830
Author:Amos Gilat
Publisher:Amos Gilat
Chapter1: Starting With Matlab
Section: Chapter Questions
Problem 1P
Related questions
Question
![Try Again
(d): Your answer is incorrect.
According to past studies, 33% of gamers experience motion sickness from using virtual reality (VR) glasses. Because of changes to the way VR glasses are
manufactured, a consumer advocate claims the proportion, p, of gamers who will experience motion sickness from using modern VR glasses is more than 33%.
He tests his claim by choosing 180 gamers at random and having each of them use a pair of newly-manufactured VR glasses. Of these gamers, 68 say that
using the glasses makes them motion sick.
Complete the parts below to perform a hypothesis test to see if there is enough evidence, at the 0.05 level of significance, to conclude that the proportion, p, of
all gamers who will experience motion sickness from using modern VR glasses is greater than 33%.
(a) State the null hypothesis H and the alternative hypothesis H, that you would use for the test.
Ho: p = 0.33
H: p > 0.33
OSO
D=0
(b) For your hypothesis test, you will use a Z-test. Find the values of np and n (1-p) to confirm that a Z-test can be used. (One standard is that np 2 10 and
n(1-p) z 10 under the assumption that the null hypothesis is true.) Here n is the sample size and p is the population proportion you are testing.
np = 59.4
n(1-p) = 120.6
(c) Perform a Z-test and find the p-value.
Here is some information to help you with your Z-test.
p-p
The value of the test statistic is given by
p(1-p)
Explanation
Recheck
© 2021 McGraw Hill LLC All Rights Reserved. Terms of UseI Privacy Center Accessihility
(?)
78°F Mostly](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F53adddb0-ebb2-4e76-a872-01ab126d1a60%2Fb04805d7-6882-497e-8d29-c6a89738d016%2Fuiwl3c_processed.jpeg&w=3840&q=75)
Transcribed Image Text:Try Again
(d): Your answer is incorrect.
According to past studies, 33% of gamers experience motion sickness from using virtual reality (VR) glasses. Because of changes to the way VR glasses are
manufactured, a consumer advocate claims the proportion, p, of gamers who will experience motion sickness from using modern VR glasses is more than 33%.
He tests his claim by choosing 180 gamers at random and having each of them use a pair of newly-manufactured VR glasses. Of these gamers, 68 say that
using the glasses makes them motion sick.
Complete the parts below to perform a hypothesis test to see if there is enough evidence, at the 0.05 level of significance, to conclude that the proportion, p, of
all gamers who will experience motion sickness from using modern VR glasses is greater than 33%.
(a) State the null hypothesis H and the alternative hypothesis H, that you would use for the test.
Ho: p = 0.33
H: p > 0.33
OSO
D=0
(b) For your hypothesis test, you will use a Z-test. Find the values of np and n (1-p) to confirm that a Z-test can be used. (One standard is that np 2 10 and
n(1-p) z 10 under the assumption that the null hypothesis is true.) Here n is the sample size and p is the population proportion you are testing.
np = 59.4
n(1-p) = 120.6
(c) Perform a Z-test and find the p-value.
Here is some information to help you with your Z-test.
p-p
The value of the test statistic is given by
p(1-p)
Explanation
Recheck
© 2021 McGraw Hill LLC All Rights Reserved. Terms of UseI Privacy Center Accessihility
(?)
78°F Mostly
![scgi//Isl.exe/1o_u-lgNslkasNW8D8A9PVVf1eC8NqEgniBTydSEBmp9x8Zs2XqXo9Sr1uGmsKyoKsUrqxGmEco4ErDaavibWafeUFmDOvgTHH6vpU_V-bwd51MZEy3jweo?1oBw7QYjlbavbSPXtx-YCjsh 7mMmrqe
O CONFIDENCE INTERVALS AND HYPOTHESIS TESTING
Introduction to hypothesis tests for a population proportion usin.
Try again.
Shelia V
V ailed
Espafio
03
Step 2: Enter the test statistic.
(Round to 3 decimal places.)
1.363
02
Step 3: Shade the area represented by
the p-value.
01-
Area - 0.086
Step 4: Enter the p-value.
(Round to 3 decimal places.)
Aa
0.086
2 = 1363
(d) Based on your answer to part (c), choose what can be concluded, at the 0.05 level of significance, about the proportion of all
gamers who will experience motion sickness from using modern VR glasses.
O Since the p-value is less than (or equal to) the level of significance, the null hypothesis is rejected. So, there is enough
evidence to conclude that more than 33% of all gamers will experience motion sickness from using modern VR glasses.
O Since the p-value is less than (or equal to) the level of significance, the null hypothesis is not rejected. So, there is not
enough evidence to conclude that more than 33% of all gamers will experience motion sickness from using modern VR
glasses.
O Since the p-value is greater than the level of significance, the null hypothesis is rejected. So, there is enough evidence to
conclude that more than 33% of all gamers will experience motion sickness from using modern VR glasses.
O Since the p-value is greater than the level of significance, the null hypothesis is not rejected. So, there is not enough
evidence to conclude that more than 33% of all gamers will experience motion sickness from using modern VR glasses.](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F53adddb0-ebb2-4e76-a872-01ab126d1a60%2Fb04805d7-6882-497e-8d29-c6a89738d016%2Fcpe31es_processed.jpeg&w=3840&q=75)
Transcribed Image Text:scgi//Isl.exe/1o_u-lgNslkasNW8D8A9PVVf1eC8NqEgniBTydSEBmp9x8Zs2XqXo9Sr1uGmsKyoKsUrqxGmEco4ErDaavibWafeUFmDOvgTHH6vpU_V-bwd51MZEy3jweo?1oBw7QYjlbavbSPXtx-YCjsh 7mMmrqe
O CONFIDENCE INTERVALS AND HYPOTHESIS TESTING
Introduction to hypothesis tests for a population proportion usin.
Try again.
Shelia V
V ailed
Espafio
03
Step 2: Enter the test statistic.
(Round to 3 decimal places.)
1.363
02
Step 3: Shade the area represented by
the p-value.
01-
Area - 0.086
Step 4: Enter the p-value.
(Round to 3 decimal places.)
Aa
0.086
2 = 1363
(d) Based on your answer to part (c), choose what can be concluded, at the 0.05 level of significance, about the proportion of all
gamers who will experience motion sickness from using modern VR glasses.
O Since the p-value is less than (or equal to) the level of significance, the null hypothesis is rejected. So, there is enough
evidence to conclude that more than 33% of all gamers will experience motion sickness from using modern VR glasses.
O Since the p-value is less than (or equal to) the level of significance, the null hypothesis is not rejected. So, there is not
enough evidence to conclude that more than 33% of all gamers will experience motion sickness from using modern VR
glasses.
O Since the p-value is greater than the level of significance, the null hypothesis is rejected. So, there is enough evidence to
conclude that more than 33% of all gamers will experience motion sickness from using modern VR glasses.
O Since the p-value is greater than the level of significance, the null hypothesis is not rejected. So, there is not enough
evidence to conclude that more than 33% of all gamers will experience motion sickness from using modern VR glasses.
Expert Solution
![](/static/compass_v2/shared-icons/check-mark.png)
This question has been solved!
Explore an expertly crafted, step-by-step solution for a thorough understanding of key concepts.
This is a popular solution!
Trending now
This is a popular solution!
Step by step
Solved in 2 steps with 1 images
![Blurred answer](/static/compass_v2/solution-images/blurred-answer.jpg)
Recommended textbooks for you
![MATLAB: An Introduction with Applications](https://www.bartleby.com/isbn_cover_images/9781119256830/9781119256830_smallCoverImage.gif)
MATLAB: An Introduction with Applications
Statistics
ISBN:
9781119256830
Author:
Amos Gilat
Publisher:
John Wiley & Sons Inc
![Probability and Statistics for Engineering and th…](https://www.bartleby.com/isbn_cover_images/9781305251809/9781305251809_smallCoverImage.gif)
Probability and Statistics for Engineering and th…
Statistics
ISBN:
9781305251809
Author:
Jay L. Devore
Publisher:
Cengage Learning
![Statistics for The Behavioral Sciences (MindTap C…](https://www.bartleby.com/isbn_cover_images/9781305504912/9781305504912_smallCoverImage.gif)
Statistics for The Behavioral Sciences (MindTap C…
Statistics
ISBN:
9781305504912
Author:
Frederick J Gravetter, Larry B. Wallnau
Publisher:
Cengage Learning
![MATLAB: An Introduction with Applications](https://www.bartleby.com/isbn_cover_images/9781119256830/9781119256830_smallCoverImage.gif)
MATLAB: An Introduction with Applications
Statistics
ISBN:
9781119256830
Author:
Amos Gilat
Publisher:
John Wiley & Sons Inc
![Probability and Statistics for Engineering and th…](https://www.bartleby.com/isbn_cover_images/9781305251809/9781305251809_smallCoverImage.gif)
Probability and Statistics for Engineering and th…
Statistics
ISBN:
9781305251809
Author:
Jay L. Devore
Publisher:
Cengage Learning
![Statistics for The Behavioral Sciences (MindTap C…](https://www.bartleby.com/isbn_cover_images/9781305504912/9781305504912_smallCoverImage.gif)
Statistics for The Behavioral Sciences (MindTap C…
Statistics
ISBN:
9781305504912
Author:
Frederick J Gravetter, Larry B. Wallnau
Publisher:
Cengage Learning
![Elementary Statistics: Picturing the World (7th E…](https://www.bartleby.com/isbn_cover_images/9780134683416/9780134683416_smallCoverImage.gif)
Elementary Statistics: Picturing the World (7th E…
Statistics
ISBN:
9780134683416
Author:
Ron Larson, Betsy Farber
Publisher:
PEARSON
![The Basic Practice of Statistics](https://www.bartleby.com/isbn_cover_images/9781319042578/9781319042578_smallCoverImage.gif)
The Basic Practice of Statistics
Statistics
ISBN:
9781319042578
Author:
David S. Moore, William I. Notz, Michael A. Fligner
Publisher:
W. H. Freeman
![Introduction to the Practice of Statistics](https://www.bartleby.com/isbn_cover_images/9781319013387/9781319013387_smallCoverImage.gif)
Introduction to the Practice of Statistics
Statistics
ISBN:
9781319013387
Author:
David S. Moore, George P. McCabe, Bruce A. Craig
Publisher:
W. H. Freeman