True or False 1.Just as there are multiple forms of culture produced, there are also multiple ways of engaging or consuming it. 2.The “curatorial me” the capability of curating one’s own cultural experiences which is a reconsideration of what it means to consume. 3.Thus, sounds and images multiply on a variety of delivery systems and platforms that who knows what producers are hearing and seeing—much less doing—anymore. 4.The availability and uses of new media are of considerable sociological relevance having the potential to narrow the “digital divide” on the basis of age, race, gender, and, especially, social class.
True or False
1.Just as there are multiple forms of culture produced, there are also multiple ways of engaging or consuming it.
2.The “curatorial me” the capability of curating one’s own cultural experiences which is a reconsideration of what it means to consume.
3.Thus, sounds and images multiply on a variety of delivery systems and platforms that who knows what producers are hearing and seeing—much less doing—anymore.
4.The availability and uses of new media are of considerable sociological relevance having the potential to narrow the “digital divide” on the basis of age, race, gender, and, especially, social class.
5.By attending to the developments of the interrelated facets of technology, occupational careers, market, etc., one can explain a great deal about how, when, and why particular cultural forms emerge and catch on as they do.
6.Today’s cosmopolitan consumer culture is bound by old hierarchies of status and distinction.
7.The new cultural environment is highly participatory, allowing for a “thickening” of opportunities for cultural expression and creativity.
8. Cultural omnivore refers to the explosion of cultural choice generated by new technologies and separation of high & popular art.
9.Thus, technology has both increased the cost of artistic production and lessened the challenge of reaching audiences that there is increasing number of people spending much of their leisure time.
10.Established media/entertainment industries can create a monopolization of popular culture like controlling content and pressure in public companies.
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