This program extends the earlier "Online shopping cart" program. (Consider first saving your earlier program). (1) Extend the ItemToPurchase class to contain a new attribute. item_description (string) - Set to "none" in default constructor Implement the following method for the ItemToPurchase class. print_item_description() - Prints item_description attribute for an ItemToPurchase object. Has an ItemToPurchase parameter. Ex. of print_item_description() output: Bottled Water: Deer Park, 12 oz.
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
This program extends the earlier "Online shopping cart" program. (Consider first saving your earlier program).
(1) Extend the ItemToPurchase class to contain a new attribute.
item_description (string) - Set to "none" in default constructor
Implement the following method for the ItemToPurchase class.
print_item_description() - Prints item_description attribute for an ItemToPurchase object. Has an ItemToPurchase parameter.
Ex. of print_item_description() output:
Bottled Water: Deer Park, 12 oz.
(2) Build the ShoppingCart class with the following data attributes and related methods. Note: Some can be method stubs (empty methods) initially, to be completed in later steps.
Parameterized constructor which takes the customer name and date as parameters
Attributes
customer_name (string) - Initialized in default constructor to "none"
current_date (string) - Initialized in default constructor to "January 1, 2016"
cart_items (list)
Methods
add_item()
Adds an item to cart_items list. Has a parameter of type ItemToPurchase. Does not return anything.
remove_item()
Removes item from cart_items list. Has a string (an item's name) parameter. Does not return anything.
If item name cannot be found, output this message: Item not found in cart. Nothing removed.
modify_item()
Modifies an item's quantity. Has a parameter of type ItemToPurchase. Does not return anything.
If item can be found (by name) in cart, modify item in cart.
If item cannot be found (by name) in cart, output this message: Item not found in cart. Nothing modified.
get_num_items_in_cart()
Returns quantity of all items in cart. Has no parameters.
get_cost_of_cart()
Determines and returns the total cost of items in cart. Has no parameters.
print_total()
Outputs total of objects in cart.
If cart is empty, output this message: SHOPPING CART IS EMPTY
print_descriptions()
Outputs each item's description.
Ex. of print_total() output:
John Doe's Shopping Cart - February 1, 2016
Number of Items: 8
Nike Romaleos 2 @ $189 = $378
Chocolate Chips 5 @ $3 = $15
Powerbeats 2 Headphones 1 @ $128 = $128
Total: $521
Ex. of print_descriptions() output:
John Doe's Shopping Cart - February 1, 2016
Item Descriptions
Nike Romaleos: Volt color, Weightlifting shoes
Chocolate Chips: Semi-sweet
Powerbeats 2 Headphones: Bluetooth headphones
(3) In the main section of the code, prompt the user for a customer's name and today's date. Output the name and date. Create an object of type ShoppingCart.
Ex:
Enter customer's name:
John Doe
Enter today's date:
February 1, 2016
Customer name: John Doe
Today's date: February 1, 2016
(4) Implement the print_menu() function to print the following menu of options to manipulate the shopping cart.
Ex:
MENU
a - Add item to cart
r - Remove item from cart
c - Change item quantity
i - Output items' descriptions
o - Output shopping cart
q - Quit
(5) Implement the execute_menu() function that takes 2 parameters: a character representing the user's choice and a shopping cart. execute_menu() performs the menu options described below, according to the user's choice.
(6) In the main section of the code, call print_menu() and prompt for the user's choice of menu options. Each option is represented by a single character.
If an invalid character is entered, continue to prompt for a valid choice. When a valid option is entered, execute the option by calling execute_menu(). Then, print the menu and prompt for a new option. Continue until the user enters 'q'. Hint: Implement Quit before implementing other options.
Ex:
a - Add item to cart
r - Remove item from cart
c - Change item quantity
i - Output items' descriptions
o - Output shopping cart
q - Quit
Choose an option:
(7) Implement Output shopping cart menu option in execute_menu().
Ex:
OUTPUT SHOPPING CART
John Doe's Shopping Cart - February 1, 2016
Number of Items: 8
Nike Romaleos 2 @ $189 = $378
Chocolate Chips 5 @ $3 = $15
Powerbeats 2 Headphones 1 @ $128 = $128
Total: $521
(8) Implement Output item's description menu option in execute_menu().
Ex:
OUTPUT ITEMS' DESCRIPTIONS
John Doe's Shopping Cart - February 1, 2016
Item Descriptions
Nike Romaleos: Volt color, Weightlifting shoes
Chocolate Chips: Semi-sweet
Powerbeats 2 Headphones: Bluetooth headphones
(9) Implement Add item to cart menu option in execute_menu().
Ex:
ADD ITEM TO CART
Enter the item name:
Nike Romaleos
Enter the item description:
Volt color, Weightlifting shoes
Enter the item price:
189
Enter the item quantity:
2
(10) Implement remove item menu option in execute_menu().
Ex:
REMOVE ITEM FROM CART
Enter name of item to remove:
Chocolate Chips
(11) Implement Change item quantity menu option in execute_menu(). Hint: Make new ItemToPurchase object before using ModifyItem() method.
Ex:
CHANGE ITEM QUANTITY
Enter the item name:
Nike Romaleos
Enter the new quantity:
3
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