Similarly, if you want to regularly provide progress updates to your user, you can put your control flow statements that check on progress into a function. Write a function called progressUpdate after the declaration of goal below. The function should print "You're off to a good start." if steps is less than 10 of goal, "You're almost halfway there!" if steps is less than half of goal, "You're over halfway there!" if steps is less than 90% of goal, "You're almost there!" if steps is less than goal, and "You beat your goal!" otherwise. Call the function and observe the printout.
Similarly, if you want to regularly provide progress updates to your user, you can put your control flow statements that check on progress into a function. Write a function called progressUpdate after the declaration of goal below. The function should print "You're off to a good start." if steps is less than 10 of goal, "You're almost halfway there!" if steps is less than half of goal, "You're over halfway there!" if steps is less than 90% of goal, "You're almost there!" if steps is less than goal, and "You beat your goal!" otherwise. Call the function and observe the printout.
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Question
How do I solve this using swift code?

Transcribed Image Text:App Exercise - A Functioning App
Note
These exercises reinforce Swift concepts in the context of a fitness tracking app.
As you may have guessed, functions are key to making your app work. For example, in every exercise
dealing with step count until now, you have simply assigned a number of steps to a steps variable. This
isn't very realistic seeing as the number of steps you take increments one at a time and continues changing
throughout the day.
A reoccurring process like this is a perfect candidate for a function. Write a func
calle
incrementSteps after the declaration of steps below that will increment steps by one and then print
its value. Call the function multiple times and observe the printouts.
var steps = 0
Similarly, if you want to regularly provide progress updates to your user, you can put your control flow
statements that check on progress into a function. Write a function called progressUpdate after the
declaration of goal below. The function should print "You're off to a good start." if steps is less than 10%
of goal, "You're almost halfway there!" if steps is less than half of goal, "You're over halfway there!" if
steps is less than 90% of goal, "You're almost there!" if steps is less than goal, and "You beat your
goal!" otherwise. Call the function and observe the printout.
let goal
= 10000
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