The requirements below partially describe a game management system (such as Steam) that is used for managing game installations of a player. Draw a UML class diagram describing an object-oriented system using the list of requirements below. Each user can own many games. Games have many copies in the system. Games have many achievements and collectibles. Each achievement can be accomplished by many players. There are two types of items in the system: seasonal item and collectible item. Users can obtain many items. There are three types of user interactions: post, reply and (game) review. Users can create many posts. Users can reply to a post. Posts can receive many replies. Reviews are written by users for a game. A user can write many reviews. A game can have many reviews. HINTS: RQ1: Users own game copies not the actual games. RQ1: All user objects are managed by a user manager object in the system (design decision). RQ5&RQ6: Users own collectible items not actual collectibles. Each collectible has many items (copies) and every collectible item of the same collectible has the same description. Please use the names below for the class names in your diagram. User, UserManager, Interaction, Reply, Post, Review, Item, SeasonalItem, CollectibleItem, Game, GameCopy, Achievement, Collectible Draw your UML class diagram using Visual Paradigm (or another UML tool)
The requirements below partially describe a game management system (such as Steam) that is used for managing game installations of a player. Draw a UML class diagram describing an object-oriented system using the list of requirements below. Each user can own many games. Games have many copies in the system. Games have many achievements and collectibles. Each achievement can be accomplished by many players. There are two types of items in the system: seasonal item and collectible item. Users can obtain many items. There are three types of user interactions: post, reply and (game) review. Users can create many posts. Users can reply to a post. Posts can receive many replies. Reviews are written by users for a game. A user can write many reviews. A game can have many reviews. HINTS: RQ1: Users own game copies not the actual games. RQ1: All user objects are managed by a user manager object in the system (design decision). RQ5&RQ6: Users own collectible items not actual collectibles. Each collectible has many items (copies) and every collectible item of the same collectible has the same description. Please use the names below for the class names in your diagram. User, UserManager, Interaction, Reply, Post, Review, Item, SeasonalItem, CollectibleItem, Game, GameCopy, Achievement, Collectible Draw your UML class diagram using Visual Paradigm (or another UML tool)
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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The requirements below partially describe a game management system (such as Steam) that is used for managing game installations of a player. Draw a UML class diagram describing an object-oriented system using the list of requirements below.
- Each user can own many games.
- Games have many copies in the system.
- Games have many achievements and collectibles.
- Each achievement can be accomplished by many players.
- There are two types of items in the system: seasonal item and collectible item.
- Users can obtain many items.
- There are three types of user interactions: post, reply and (game) review.
- Users can create many posts.
- Users can reply to a post.
- Posts can receive many replies.
- Reviews are written by users for a game.
- A user can write many reviews.
- A game can have many reviews.
HINTS:
- RQ1: Users own game copies not the actual games.
- RQ1: All user objects are managed by a user manager object in the system (design decision).
- RQ5&RQ6: Users own collectible items not actual collectibles. Each collectible has many items (copies) and every collectible item of the same collectible has the same description.
Please use the names below for the class names in your diagram.
User, UserManager, Interaction, Reply, Post, Review, Item, SeasonalItem, CollectibleItem, Game, GameCopy, Achievement, Collectible
Draw your UML class diagram using Visual Paradigm (or another UML tool)
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