The focus of this assignment is to create a class that displays ASCII an image stored in a 2D array on a screen at the user-defined location. The class should have the capability of displaying and erasing the image. This assignment will also require you to create two other files besides your main.cpp. Create three files. main.cpp - Client code image.cpp - Class implementation file image.h - Class declaration/interface file In the main.cpp, create a 2D (any size between 5x5 and 12x12) array with the image you like Create an object of the class Image and initialize it using 2D array Move the object around the screen (pick your pattern). At least four different directions should be used Incorporate the color change in your program. The complexity of your program is up to you. At a minimum: Your class should have at least one private member variable and at least one public member function, and a constructor. The image should move on the screen at a reasonable speed for humans to see. At least four directions and four colors should be demonstrated.
The focus of this assignment is to create a class that displays ASCII an image stored in a 2D array on a screen at the user-defined location. The class should have the capability of displaying and erasing the image. This assignment will also require you to create two other files besides your main.cpp. Create three files. main.cpp - Client code image.cpp - Class implementation file image.h - Class declaration/interface file In the main.cpp, create a 2D (any size between 5x5 and 12x12) array with the image you like Create an object of the class Image and initialize it using 2D array Move the object around the screen (pick your pattern). At least four different directions should be used Incorporate the color change in your program. The complexity of your program is up to you. At a minimum: Your class should have at least one private member variable and at least one public member function, and a constructor. The image should move on the screen at a reasonable speed for humans to see. At least four directions and four colors should be demonstrated.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
Related questions
Question
The focus of this assignment is to create a class that displays ASCII an image stored in a 2D array on a screen at the user-defined location. The class should have the capability of displaying and erasing the image. This assignment will also require you to create two other files besides your main.cpp.
- Create three files.
- main.cpp - Client code
- image.cpp - Class implementation file
- image.h - Class declaration/interface file
- In the main.cpp, create a 2D (any size between 5x5 and 12x12) array with the image you like
- Create an object of the class Image and initialize it using 2D array
- Move the object around the screen (pick your pattern). At least four different directions should be used
- Incorporate the color change in your program.
The complexity of your program is up to you.
At a minimum:
- Your class should have at least one private member variable and at least one public member function, and a constructor.
- The image should move on the screen at a reasonable speed for humans to see.
- At least four directions and four colors should be demonstrated.
Expert Solution

This question has been solved!
Explore an expertly crafted, step-by-step solution for a thorough understanding of key concepts.
This is a popular solution!
Trending now
This is a popular solution!
Step by step
Solved in 6 steps with 5 images

Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Recommended textbooks for you

Database System Concepts
Computer Science
ISBN:
9780078022159
Author:
Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:
McGraw-Hill Education

Starting Out with Python (4th Edition)
Computer Science
ISBN:
9780134444321
Author:
Tony Gaddis
Publisher:
PEARSON

Digital Fundamentals (11th Edition)
Computer Science
ISBN:
9780132737968
Author:
Thomas L. Floyd
Publisher:
PEARSON

Database System Concepts
Computer Science
ISBN:
9780078022159
Author:
Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:
McGraw-Hill Education

Starting Out with Python (4th Edition)
Computer Science
ISBN:
9780134444321
Author:
Tony Gaddis
Publisher:
PEARSON

Digital Fundamentals (11th Edition)
Computer Science
ISBN:
9780132737968
Author:
Thomas L. Floyd
Publisher:
PEARSON

C How to Program (8th Edition)
Computer Science
ISBN:
9780133976892
Author:
Paul J. Deitel, Harvey Deitel
Publisher:
PEARSON

Database Systems: Design, Implementation, & Manag…
Computer Science
ISBN:
9781337627900
Author:
Carlos Coronel, Steven Morris
Publisher:
Cengage Learning

Programmable Logic Controllers
Computer Science
ISBN:
9780073373843
Author:
Frank D. Petruzella
Publisher:
McGraw-Hill Education