The focus of this assignment is to create a class that displays ASCII an image stored in a 2D array on a screen at the user-defined location. The class should have the capability of displaying and erasing the image. This assignment will also require you to create two other files besides your main.cpp. Create three files. main.cpp - Client code image.cpp - Class implementation file image.h - Class declaration/interface file In the main.cpp, create a 2D (any size between 5x5 and 12x12) array with the image you like Create an object of the class Image and initialize it using 2D array Move the object around the screen (pick your pattern). At least four different directions should be used Incorporate the color change in your program. The complexity of your program is up to you. At a minimum: Your class should have at least one private member variable and at least one public member function, and a constructor. The image should move on the screen at a reasonable speed for humans to see. At least four directions and four colors should be demonstrated.

EBK JAVA PROGRAMMING
9th Edition
ISBN:9781337671385
Author:FARRELL
Publisher:FARRELL
Chapter10: Introduction To Inheritance
Section: Chapter Questions
Problem 1GZ
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The focus of this assignment is to create a class that displays ASCII an image stored in a 2D array on a screen at the user-defined location. The class should have the capability of displaying and erasing the image. This assignment will also require you to create two other files besides your main.cpp.

  1. Create three files.
  • main.cpp - Client code
  • image.cpp - Class implementation file
  • image.h - Class declaration/interface file
  1. In the main.cpp, create a 2D (any size between 5x5 and 12x12) array with the image you like
  2. Create an object of the class Image and initialize it using 2D array
  3. Move the object around the screen (pick your pattern). At least four different directions should be used
  4. Incorporate the color change in your program.

The complexity of your program is up to you.

At a minimum:

  • Your class should have at least one private member variable and at least one public member function, and a constructor.
  • The image should move on the screen at a reasonable speed for humans to see.
  • At least four directions and four colors should be demonstrated.
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