The Circle class inherits from the Shape base class. Circle overrides the display() function defined in the Shape base class. Which of the following will call the base class display function from the Circle display function? this->display() Shape:: display() display() ::display()
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![The Circle class inherits from the Shape base class. Circle overrides the
display() function defined in the Shape base class. Which of the following will
call the base class display function from the Circle display function?
this->display()
Shape::display()
display()
::display()](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2Fd8badeeb-990f-4af1-8fd1-eb21fafff42d%2Fe36890e2-5f6a-4cad-b869-e1fcfc9af2d8%2Frv289p5_processed.jpeg&w=3840&q=75)
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- IN C++ Lab #6: Shapes Create a class named Point. private attributes x and y of integer type. Create a class named Shape. private attributes: Point points[6] int howManyPoints; Create a Main Menu: Add a Triangle shape Add a Rectangle shape Add a Pentagon shape Add a Hexagon shape Exit All class functions should be well defined in the scope of this lab. Use operator overloading for the array in Shape class. Once you ask the points of any shape it will display in the terminal the points added.Introduction In this project, you will complete a C++ class by writing a copy constructor, destructor, and assignment operator. Furthermore, you will write a tester class and a test program and use Valgrind to check that your program is free of memory leaks. Finally, you will submit your project files on GL. If you have submitted programs on GL using shared directories (instead of the submit command), then the submission steps should be familiar. In this project we develop an application which holds the information about a digital art piece. There are two classes in this project. • The Random class generates data. The implementation of this class is provided. It generates random int numbers for colors. To create an object of this class we need to specify min and max values for the constructor. The colors fall between 30 and 37 inclusively. The Art class generates random colors and stores the color values. You implement the Art class. An object of the Art class is a digital masterpiece.…Assume that a class named Window has been defined. The Window class has a member function named clone that takes no arguments and returns a pointer to a new copy of the Window object. Also, assume that a class named GraphicProgram has been defined with the following members: executableName, a variable of the string type windowPtr, a variable of the Window* type Write a copy constructor for the GraphicProgram class that uses the clone function to make a proper copy of the Window object that windowPtr points to. The executableName member may be copied using simple assignment. Don't use GraphicProgram:: notation. Also put in c++ format
- class Airplane – highlights -- planeID : String -planeModel: String //”Boeing 757” etc. --seatCapacity : int //would vary by outfitting ………… Assume getters and setters, toString(), constructor with parameters and constructor ……………… Write lambdas using a standard functional interface to: a) Given a plane object and a required number of seats as an input, determine if the given plane meets or exceeds the required capacity b) Output the plane description if capacity is less than 80% of a specified number (We would use his for planning aircraft assigned to various routes. ) c) Adjust the seats in a plane by a specified positive or negative number [after modifications have been made to the interior.] …and write an example for each showing the usage, using an Airplane instance plane1Declare Circle and Square classes with all relevant member functions and variables to determine area and circumference/perimeter. Write a function to calculate the shaded area shown in the graphics below. The user of the program must be required to enter the basic dimensions of both Square and Circle objects.Create a class called Box that has the following attributes: length, width and height and the following two function declarations: setBoxDimensions which accepts three parameters: w, l and h getVolume which has no parameters.
- Q1: Class called (num) and an objeet of this class called (numl).This class contains two data members of type int ( a and b) with private access and two member funetions with public access: Constructor to give value to variables and show_number() to display the sum and multiply of variables. Write a program to set and display the object fields.Modify class Rectangle to include a draw function that displays the rectangle inside a 25-by-25 box enclosing the portion of the first quadrant in which the rectangle resides. Include a setFillCharacter function to specify the character out of which the body of the rectangle will be drawn. Include a setPerimeterCharacter function to specify the character that will be used to draw the border of the rectangle. If you feel ambitious, you might include functions to scale the size of the rectangle and move it around within the designated portion of the first quadrant.Please help me write this JavaScript function. Thank you very much! function name: defaults(target, source) Assigns properties of source object to the target object for all properties that are not defined on target. Parameters target - Any JavaScript Object source - Any JavaScript Object Return Value This function does not return anything, but it does modify target. Examples const target = {};const source = { foo: 1, bar: 2, baz: 3 };defaults(target, source);console.log(target) // -> { foo: 1, bar: 2, baz: 3 } const target = { foo: 1, baz: 3 }; const source = { bar: 2 }; defaults(target, source); console.log(target) // -> { foo: 1, bar: 2, baz: 3 } const target = { foo: 1, baz: 3 }; const source = { foo: 4, bar: 2, baz: 5 }; defaults(target, source); console.log(target) // -> { foo: 1, bar: 2, baz: 3 } const target = { foo: 1, baz: 3 }; const source = {}; defaults(target, source); console.log(target) // -> { foo: 1, baz: 3 }
- in phython language Create a package folder named shapes. Inside this package, place two more package folders: 2d and 3d. Inside 2d package, place a module file: circle.py circle.py module has two function definitions: areaCircle(), circCircle(). areaCircle() function takes a parameter: radius, calculates and returns the area of the circle. You may assume PI is 3.14. circCircle() function also takes a parameter: radius, calculates and returns the circumference of the circle. Inside 3d package, place two module files: sphere.py and cylindir.py sphere.py module has two function definitions: areaSphere() and volumeSphere() which both take a parameter for radius, calculates and returns area and volume of a sphere respectively. cylindir.py module has two function definitions: areaCylindir() and volumeCylindir() which both take two parameters: height and radius. They calculate area and volume of a cylindir and return the values respectively. You may find the formulas for those shapes…mpt3D162821&page%3D1 The following are some of the classes you may need to computerize the billing system of a hospital: • personType class with data members to store a person's ID, name, age, and date of birth. billType class with data members to store a patient's ID and a patient's hospital charges, such as pharmacy charges for medicine, doctor's fee, and room charges. patientType class with data members to store a patient's ID, age, date of birth, the date when the patient was admitted to the hospital. chargesType class with data members to store pharmacy charges for medicine, doctor's fee, and roonm charges. 1. What should be the relationship between classes patientType and personType?Create a BowlingTeam class The class has 2 fields: a field for the team name and an array that holds the team members’ names. Create get and set methods for the teamName field. Add a setMember method that sets a team member’s name. The method requires a position and a name, and it uses the position as a subscript to the members array. Add a getMember method that returns a team member’s name. The method requires a value used as a subscript that determines which member’s name to return. Create a BowlingTeamDemo class. In the main method include the following: Declare 2 variables: name and a constant NUM_TEAMS that holds 4 Bowling Team objects. Declare and instantiate an array teams of BowlingTeam objects. Using nested for loops, prompt the user to enter the 4 team names and enter the team members’ names. Using another nested for loop, output each team’s name and their team members’. Output should look like: Members of team The Lucky Strikes Carlos Diego Rose Lynn Members of team I…
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