Suppose we implement a class for a stack of integers, called IntStack. Our implementation uses a variable int stack [MAX_SIZE] and a variable int size. The constant MAX_SIZE may be declared as const int MAX_SIZE=100, for example. I will have methods push, pop, isEmpty and since our implementation has a max size, is Full. If we declare a method with the function prototype bool isEmpty() const, I have the option of putting the function body either in a separate IntStack.cpp file, or directly inside the IntStack.h file like this: // If this is in the header file, it should be declared // `inline`. Otherwise, we get multiple definitions! bool isEmpty() const { return size == 0; }
Suppose we implement a class for a stack of integers, called IntStack. Our implementation uses a variable int stack [MAX_SIZE] and a variable int size. The constant MAX_SIZE may be declared as const int MAX_SIZE=100, for example. I will have methods push, pop, isEmpty and since our implementation has a max size, is Full. If we declare a method with the function prototype bool isEmpty() const, I have the option of putting the function body either in a separate IntStack.cpp file, or directly inside the IntStack.h file like this: // If this is in the header file, it should be declared // `inline`. Otherwise, we get multiple definitions! bool isEmpty() const { return size == 0; }
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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![Suppose we implement a class for a stack of integers, called `IntStack`. Our implementation uses a variable `int stack[MAX_SIZE]` and a variable `int size`. The constant `MAX_SIZE` may be declared as `const int MAX_SIZE=100`, for example. I will have methods `push`, `pop`, `isEmpty` and since our implementation has a max size, `isFull`.
If we declare a method with the function prototype `bool isEmpty() const`, I have the option of putting the function body either in a separate `IntStack.cpp` file, or directly inside the `IntStack.h` file like this:
```cpp
// If this is in the header file, it should be declared
// `inline`. Otherwise, we get multiple definitions!
bool isEmpty() const { return size == 0; }
```](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2Fbbff2935-77bb-4550-bfd1-d595e6271f30%2Ff63ba6e7-6afd-4dd8-b7e4-5ab831c691ed%2Fqcnyp0e_processed.png&w=3840&q=75)
Transcribed Image Text:Suppose we implement a class for a stack of integers, called `IntStack`. Our implementation uses a variable `int stack[MAX_SIZE]` and a variable `int size`. The constant `MAX_SIZE` may be declared as `const int MAX_SIZE=100`, for example. I will have methods `push`, `pop`, `isEmpty` and since our implementation has a max size, `isFull`.
If we declare a method with the function prototype `bool isEmpty() const`, I have the option of putting the function body either in a separate `IntStack.cpp` file, or directly inside the `IntStack.h` file like this:
```cpp
// If this is in the header file, it should be declared
// `inline`. Otherwise, we get multiple definitions!
bool isEmpty() const { return size == 0; }
```

Transcribed Image Text:## Transcription for Educational Website
### Q2.4
**Question:**
What is the significance of the keyword `const` that appears after `isEmpty`?
**Answer Input Field:**
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---
### Q2.5
**Question:**
Would `const` be appropriate for the `pop` operation?
**Instruction:**
*Briefly explain your answer.*
**Answer Input Field:**
Enter your answer here
---
### Q2.6
**Question:**
Would `const` be appropriate for the `isFull` operation?
**Instruction:**
*Briefly explain your answer.*
**Answer Input Field:**
Enter your answer here
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