Study the 2 files provided with this question  RectangleClassUMLandCode.pdf and  RectangleDemo.java .  Notice that the file RectangleClassUML&Code.pdf contains both the UML design & code for the class Rectangle. The code for class Rectangle serves as a "blueprint" for creating Rectangle objects.  The second file, "RectangleDemo" is an application program (contains a method main) that uses the Rectangle class to create Rectangle objects.    Now complete the followign activity: Part 1:  Create a new Java project, name it Chap6-Pet  and click Finish and OK.  Next, create a new class, name it Pet, and DO NOT check the first check box  under "Which method stubs would you like to create?" and click Finish. Study the file PetClassUML.pdf.  Code the file "Pet.java" according to this design. Save the file. Part 2:  Next, for the same project, create another class, name it PetDemo, and check the first checkbox under "Which method stubs would you like to create?" and click Finish.  This file will serve as a application program.  Add code to this file to create 2 Pet objects named pet1 and pet2.  Then set their data by calling the appropriate "set" methods from the Pet class, and print their data by calling the appropriate "get" methods from the Pet class: Sample Output Pet 1 => Felix  1  cat Pet 2 => Buddy 2 dog

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Study the 2 files provided with this question  RectangleClassUMLandCode.pdf and  RectangleDemo.java .  Notice that the file RectangleClassUML&Code.pdf contains both the UML design & code for the class Rectangle. The code for class Rectangle serves as a "blueprint" for creating Rectangle objects.  The second file, "RectangleDemo" is an application program (contains a method main) that uses the Rectangle class to create Rectangle objects. 
 

Now complete the followign activity:

Part 1:  Create a new Java project, name it Chap6-Pet  and click Finish and OK.  Next, create a new class, name it Pet, and DO NOT check the first check box  under "Which method stubs would you like to create?" and click Finish. Study the file PetClassUML.pdf.  Code the file "Pet.java" according to this design. Save the file.

Part 2:  Next, for the same project, create another class, name it PetDemo, and check the first checkbox under "Which method stubs would you like to create?" and click Finish.  This file will serve as a application program.  Add code to this file to create 2 Pet objects named pet1 and pet2.  Then set their data by calling the appropriate "set" methods from the Pet class, and print their data by calling the appropriate "get" methods from the Pet class:

Sample Output

Pet 1 => Felix  1  cat

Pet 2 => Buddy 2 dog

(THE ATTACHED IMAGES ARE IMAGES OF THE PDF's STATED ABOVE) and the link below is the other pdf (USE THE RECTANGLE CODE IMAGE AND PDF to structure your code using the PET PDF) 

  • https://learn-us-east-1-prod-fleet01-xythos.content.blackboardcdn.com/blackboard.learn.xythos.prod/5a747c369ad0b/3749298?X-Blackboard-S3-Bucket=blackboard.learn.xythos.prod&X-Blackboard-Expiration=1680760800000&X-Blackboard-Signature=XhRNpXgPd5G6U2WxPz6o%2BUlfq%2FbWDJDlBRsp4%2BeggR8%3D&X-Blackboard-Client-Id=100096&X-Blackboard-S3-Region=us-east-1&response-cache-control=private%2C%20max-age%3D21600&response-content-disposition=inline%3B%20filename%2A%3DUTF-8%27%27RectangleClassUML%2526Code.pdf&response-content-type=application%2Fpdf&X-Amz-Security-Token=IQoJb3JpZ2luX2VjEDsaCXVzLWVhc3QtMSJHMEUCIQD4I69lUQyKyYbiTq1LWdrIOQ5COuyk0xORU7Ci4eP15gIgGpLf6Ouge%2FULQ%2BZcaZ40oHPKdedODVW%2FcbS4cIwO%2BZgqswUIJBAAGgw1NTY5MDM4NjEzNjEiDEppinMB9QViShql3CqQBS%2BE5OuDab%2Feb%2FJ03XGsVPHoteEblwE6zA1S7suHOhYNdJqGoxBrn90xKFH8AbcQwRnw1Dc7GQD4YZv5pdUqtuP5Y4%2BJUdP6egR15w53nYxQxjCZW%2F3y0zq9ETdC50%2BAGoPbkAPhVdJfI3s%2Fgbga2R4YqJVInUOC83sUgxVXOrWLMPjK588%2BK0NQrLHEtOfBA01eQrfHWltFuux3bp2c9jo0zxi3fCtd9QRok7zVvHRdBC9u53NiAQpGkG3QZRDwjfuFO%2BH3wIsd50CvuGrCpUOcVe1dSPqqzfdQBmDc8mALqkXYs2R3z7omaNfc2xsfo4%2FOfw%2B6i%2BTD310MkErUpzMXCX1og2glcpSym3wZfKMLN7oR2cm0f78I64vA%2FkF4R5ueqnbU%2BjD%2FXvRA0ONySftfU3Co278iqkFGCG%2F7hME%2BVK3CdgJMz71lPv%2BYEvxjmJzXSRzmaLOvegg4Qan0ipp2ic6jXJ28s4p%2BqPQyXZ8J3znJ8lAxMs%2BuIYsY91HRlr5Sui4eNy%2BtVPoHreQLwcwrbhtxngRrnODYouSTyin8FExwfMIpmyUmWdHCdgTGbpZihiERXSiIUPuX5tpwowyBZWkrYQlPcdTjy3l9YLSSjVZ3ZW8wh97vvcv4wbvAmm%2BMJQY%2Flo3Lv%2FI5a9AB0TceXDDbJFQ9EXLg8IiixxkMjuFJ1GEk7E5zLxPh92YQ%2BIS1NZfRMTH5NRplcUiYbKi3d4Ye43nK%2BeF7OftAyaarcO3p836l9GCUeRr1mnTvmgg8RJ77ZbrO%2BMC%2Fxn5NVAq8cO570pL04%2F2ZROo0ceN6dha3R28e8zQIhnbQrA2cjp9PbBipnC4TDvfeFjNIxrj3Hr1CaAKJRK5OW3KU2HEbMNTauKEGOrEBb9yRVHMRzIP95K%2FVDiIj1SUN3U9i4urTc2vEQSrXBCw9rGFACgKdZArX2XlhId7cI17d7ZQ%2Bf2jLgkLUzWGIxNiAzxKR1%2FLF2WXgOz7W%2BB8GvnQXmfdzIxGbtzLgXbFXkXmjZ0WvdahlH42Ke8hoioP4%2BedCBTnaNxSk5ZVDmgc9bOvtOX%2B54ZLf62SQnsu6zMLwfUArdagHXKJFthlNkBLXjj1diTGW0wRpYmNu5%2FN%2F&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Date=20230406T000000Z&X-Amz-SignedHeaders=host&X-Amz-Expires=21600&X-Amz-Credential=ASIAYDKQORRYSM476UHB%2F20230406%2Fus-east-1%2Fs3%2Faws4_request&X-Amz-Signature=328da2ef0681f7b20f9dead2895ac16d6206f2c677d9e48f9f090db69a8488d9 
UML Diagram for the Pet Class
Pet
name : String
age: int
- type: String
+ setName(n : String): void
+ setAge(a : int): void
+ setType(t : String) : void
+ getName(): String
+ getAge(): int
+ getType(): String
Transcribed Image Text:UML Diagram for the Pet Class Pet name : String age: int - type: String + setName(n : String): void + setAge(a : int): void + setType(t : String) : void + getName(): String + getAge(): int + getType(): String
*/
This program uses the Rectangle class and demonstrates the Rectangle class's
setLength(), setWidth(), getLength(), getWidth(), and getArea() methods.
public class RectangleDemo
{
public static void main(String[] args)
}
}
// Create a Rectangle object boxl
Rectangle boxA = new Rectangle();
// Set length to 10.0 and width to 20.0 for box1
boxA.setLength (10.0);
boxA.setWidth (20.0);
// Display the length for boxl.
System.out.println("The box A's length is
// Display the width for box 1.
System.out.println("The box A's width is
// Display the area for box 1.
System.out.println("The box A's area is
// Create a Rectangle object box2
Rectangle boxB = new Rectangle();
// Display the length for box2.
System.out.println("The box B's length is
+ boxA.getLength());
// Set length to 12.0 and width to 12.0 for box2
boxB.setLength (12.0);
boxB.setWidth (12.0);
+ boxA.getWidth());
11
"1
+ boxA.getArea());
// Display the width for box 2.
System.out.println("The box B's width is + boxB.getWidth());
+ boxB.getLength());
// Display the area for box 2.
System.out.println("The box B's area is + boxB.getArea());
Transcribed Image Text:*/ This program uses the Rectangle class and demonstrates the Rectangle class's setLength(), setWidth(), getLength(), getWidth(), and getArea() methods. public class RectangleDemo { public static void main(String[] args) } } // Create a Rectangle object boxl Rectangle boxA = new Rectangle(); // Set length to 10.0 and width to 20.0 for box1 boxA.setLength (10.0); boxA.setWidth (20.0); // Display the length for boxl. System.out.println("The box A's length is // Display the width for box 1. System.out.println("The box A's width is // Display the area for box 1. System.out.println("The box A's area is // Create a Rectangle object box2 Rectangle boxB = new Rectangle(); // Display the length for box2. System.out.println("The box B's length is + boxA.getLength()); // Set length to 12.0 and width to 12.0 for box2 boxB.setLength (12.0); boxB.setWidth (12.0); + boxA.getWidth()); 11 "1 + boxA.getArea()); // Display the width for box 2. System.out.println("The box B's width is + boxB.getWidth()); + boxB.getLength()); // Display the area for box 2. System.out.println("The box B's area is + boxB.getArea());
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