Question 6 Outlook Humidity Temp SL Wind Play Tennis 1 Overcast Cool Normal TRUE Yes 2 Sunny Mild High FALSE NO 3 Sunny Cool Normal FALSE Yes 4 Rainy Mild Normal FALSE Yes 5 Sunny Mild High FALSE NO 6 Overcast Mild High TRUE Yes 7 Sunny Hot TRUE NO TRUE Yes 8 Sunny Mild High Normal a) Is a player going to play tennis given the outlook is Sunny, humidity is Mild, temperature is Normal, and the weather is windy? Apply Naive Bayes and show proper calculations with the learning phase. b) Is the player going to play tennis if the outlook is overcast, humidity is hot instead? Show full calculation,
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- Story: Once upon a time a farmer went to a market and purchased a wolf, a goat, and a cabbage. On his way home, the farmer came to the bank of a river and rented a boat. But crossing the river by boat, the farmer could carry only himself and a single one of his purchases: the wolf, the goat, or the cabbage. If left unattended together, the wolf would eat the goat, or the goat would eat the cabbage. Problem: Create a Flowchart and Algorithm of all the possible solutions on how the farmer carry himself and his purchases to the far bank of the river, leaving each purchase intact.Description: Raghu and Sayan both like to eat (a lot) but since they are also looking after their health, they can only eat a limited amount of calories per day. So when Kuldeep invites them to a party, both Raghu and Sayan decide to play a game. The game is simple, both Raghu and Sayan will eat the dishes served at the party till they are full, and the one who eats maximum number of distinct dishes is the winner. However, both of them can only eat a dishes if they can finish it completely i.e. if Raghu can eat only 50 kCal in a day and has already eaten dishes worth 40 kCal, then he can't eat a dish with calorie value greater than 10 kCal. Given that all the dishes served at the party are infinite in number, (Kuldeep doesn't want any of his friends to miss on any dish) represented by their calorie value(in kCal) and the amount of kCal Raghu and Sayan can eat in a day, your job is to find out who'll win, in case of a tie print "Tie" (quotes for clarity). Input: First line contains…Control Loops: A high school 1000 students and 1000 lockers. The principal plays the following game: She asks dthe first student to open all the lockers. Shen then asks the second student to close all the even-numbered lockers. The third student is asked to check every third locker. If it is open, the student closes it; if it is closed, the student opens it. The remaining students continue this game . In general, the nth student checks every nth locker. If the locker is open, the student closes it; if it is closed, the student opens it. After all the students have taken their turns, some of the lockers are open and some are closed. Write a program thatprompts the user to enter the number of lockers in a school. After the game is over, the program outputs the number of lockers and the locker numbers of the lockers that are open. Test run your program for the following inputs: 1000, 5000, 10,000. Do you see any pattern developing for the locker numbers that are open in the output?…
- Children often play the game of rock, paper, and scissors. This game has two players, each of whom chooses one of the three objects: rock, paper, or scissors. If player 1 chooses rock and player 2 chooses paper, player 2 wins the game because paper covers the rock. The game is played according to the following rules: If both players choose the same object, this play is a tie. If one player chooses rock and the other chooses scissors, the player choosing the rock wins this play because the rock breaks the scissors. If one player chooses rock and the other chooses paper, the player choosing the paper wins this play because the paper covers the rock. If one player chooses scissors and the other chooses paper, the player choosing the scissors wins this play because the scissors cut the paper. Write an interactive program that allows 1 person to play this game against the computer. Input This program has two types of input: The users’ responses when asked to play the game. The…Four in a row is a game in which players take turns adding tokens to the columns on the game board. Tokens fall to the lowest position in the chosen column that does not already have a token in it. Once one of the players has placed four of their tokens in a straight line (either vertically, horizontally, or diagonally), they win the game If the board is full and no player has won, then the game ends in a draw. TASK Using the following class descriptions, create a UML diagram and a version of Four in a row game The game must allow for a minimum of two and maximum of four players The game must allow each player to enter their name(duplicate names should not be accepted) The game should give the players the ability to choose how many rows (between four and ten), and how many columns (between four and ten) the game board should have. The code uses several classes, including "Player", "Board","Game" and exceptions for handling errors such as invalid moves and full columns.…Othello is played as follows: Each Othello piece is white on one side and black on the other. When a piece is surrounded by its opponents on both the left and right sides, or both the top and bottom, it is said to be captured and its color is flipped. On your turn, you must capture at least one of your opponent's pieces. The game ends when either user has no more valid moves. The win is assigned to the person with the most pieces. Implement the object-oriented design for Othello.
- Craps is a single player dice game, that proceeds as follows:1. the player rolls 2 six-sided dice once if the total is 7 or 11, the player wins if the total is 2, 3 or 12, the player loses otherwise, the game continues, ... see 2 ... 2. the player the continues to roll the dice repeatedly, until ... the total is the same as the original total (from 1), in which case the player wins the total is 7, in which case the player loses Write a function craps using Python that simulates a single game of craps (may be many rolls) and returns 1 if the player wins and 0 otherwise. Sample results examples: >> import random>>> random.seed(0)>>> craps()0 >>> random.seed(1)>>> craps()1 >>> random.seed(2)>>> craps()0 >>> [ (i,random.seed(i),craps()) for i in range(20)][(0, None, 0), (1, None, 1), (2, None, 0), (3, None, 1), (4, None, 0), (5, None,1), (6, None, 0), (7, None, 1), (8, None, 0), (9, None, 0), (10,…Java problem First-Player Advantage Pig is a folk jeopardy dice game with simple rules: Two players race to reach 100 points. Each turn, a player repeatedly rolls a die until either a 1 ("pig") is rolled or the player holds and scores the sum of the rolls (i.e. the turn total). At any time during a player's turn, the player is faced with two decisions: roll - If the player rolls a 1: the player scores nothing and it becomes the opponent's turn. 2 - 6: the number is added to the player's turn total and the player's turn continues. hold - The turn total is added to the player's score and it becomes the opponent's turn. Problem: There is an advantage to going first in Pig, but how big an advantage is it for “hold at 20 or goal” play? We wish to estimate the probability of a first-player win with a hold-at-20-or-goal play policy. Simulate a given number of two-player Pig games where a player rolls until a 1 ("pig") is rolled, or the turn total is greater than or equal to 20, or the…Design Assignment: Texas Hold 'em poker game 2 to 8 human or computer players Each player has a name and stack of chips Computer players have a difficulty setting: easy, medium, hard Summary of each hand: Dealer collects ante from appropriate players, shuffles the deck, and deals each player a hand of 2 cards from the deck. A betting round occurs, followed by dealing 3 shared cards from the deck. As shared cards are dealt, more betting rounds occur, where each player can fold, check, or raise. At the end of a round, if more than one player is remaining, players' hands are compared, and the best hand wins the pot of all chips bet so far. Create the Use Cases for this system Create a Use Case diagram for this system
- BLACKJACK DO not use jquery strictly java script Black Jack is a simple card game that is also often called 21. The point of the game is to get a value as close to 21 without going over. A player that obtains the score of 21 with only 2 cards is said to have a Black Jack. Rules of the game: There are 2 types of participants in a game of Black Jack, the dealer and the players. The players play against the dealer and not against each other. In order to win, the player must have a hand value superior to that of the dealer’s. The game starts with each player receiving 2 cards, the dealer receiving 2 cards. Each player has the option to add an additional cards (1 by 1) to his hand (Draw) or to stay with the cards he currently has (Hold). If at any point, the player’s total exceeds 21, he automatically loses the hand (Bust). When all players complete this process, the dealer gets to complete his hand. As long as the dealer’s point total is 16 or less, he must draw a new card. As soon as…In a card game, your opponent places n monster cards onto the board, the i th of which has hi health points. You in turn have m ≥ n hero cards in your hand, the j th of which deals dj damage per turn. To begin the game, you will choose n heroes from your hand and assign each of them to a different enemy monster. Each turn, your heroes will deal damage equal to their damage power to the opposing enemy. If at any point an opponent’s monster reaches 0 health or less, then it is destroyed. You are given a limited number of turns k to destroy all enemy monsters. Design an algorithm which runs in O(m + n log n) time and determines whether it is possible to assign your heroes in such a way as to destroy all enemy monsters in k turns or fewer First develop a Θ(m log m) time algorithm, then improve it to Θ(m + n log n) Do not write the code, give steps and methods. Explain the steps of algorithm, and the logic behind these steps in plain English input is The number of monsters n, the health…In a card game, your opponent places n monster cards onto the board, the i th of which has hi health points. You in turn have m ≥ n hero cards in your hand, the j th of which deals dj damage per turn. To begin the game, you will choose n heroes from your hand and assign each of them to a different enemy monster. Each turn, your heroes will deal damage equal to their damage power to the opposing enemy. If at any point an opponent’s monster reaches 0 health or less, then it is destroyed. You are given a limited number of turns k to destroy all enemy monsters. Design an algorithm which runs in O(m + n log n) time and determines whether it is possible to assign your heroes in such a way as to destroy all enemy monsters in k turns or fewer First develop a Θ(m log m) time algorithm, then improve it to Θ(m + n log n) Do not write the code, give steps and methods. Explain the steps of algorithm, time complexity, and the logic behind these steps in plain English Input is the number of monsters…