Program a class representing a player hand. The hand should be unbounded in size. A hand should have some data structure containing cards. We should be able to add a card to the hand and remove a card from the hand. Cards should always be added to the end of the hand, but can be removed from any point in the hand. We should also be able to shuffle our hand, examine any card in our hand, count the cards in our hand, sort our hand by value (both from being completely unsorted and upon adding a card to or removing a card from a sorted hand), and search a sorted hand for cards of a specific value. You may implement any helper methods you need

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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Program a class representing a player hand. The hand should be unbounded in size. A hand should have some data structure containing cards. We should be able to add a card to the hand and remove a card from the hand. Cards should always be added to the end of the hand, but can be removed from any point in the hand. We should also be able to shuffle our hand, examine any card in our hand, count the cards in our hand, sort our hand by value (both from being completely unsorted and upon adding a card to or removing a card from a sorted hand), and search a sorted hand for cards of a specific value. You may implement any helper methods you need
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