/** • PROBLEM 3: The following function draws miskey mouse, if you call it like * this from main: * spre * draw (.5, .5, .25); * * Change the code to draw niskey moose instead. Your solution should be * recursive. • Before picture: • http://fpl.cs.depaul.edu/jriely/ds1/images/MickeyMouse.png After picture: • http://fpl.cs.depaul.edu/jriely/ds1/images/MickeyMoose.png * You may not use any "fields" to solve this problem (a field is a variable • that is declared "outside" of the function declaration -- either before * or after). public static void draw (double centerx, double centery, double radius) { // TODO if (radius < .eee5) return; StdDraw.setPenColor (StdDraw.LIGHT_GRAY); StdDraw.filledCircle (centerx, centery, radius); StdDraw.setPenColor (StdDraw.BLACK); StdDraw.circle (centerx, centery, radius); double change = radius 0.90; StdDraw.setPencolor (StdDraw.LIGHT_GRAY); StdDraw. filledCircle (centerx + change, centerY + change, radius / 2); StdDraw.setPenColor (StdDraw.BLACK); StdDraw.circle (centerx + change, centerY + change, radius / 2); Stdbraw.setPencolor (StdDraw.LIGHT_GRAY); StdDraw. filledCircle (centerx - change, centery + change, radius / 2); StdDraw.setPencolor (StdDraw.BLACK); Stdbraw.circle (centerx - change, centerY + change, radius / 2);
/** • PROBLEM 3: The following function draws miskey mouse, if you call it like * this from main: * spre * draw (.5, .5, .25); * * Change the code to draw niskey moose instead. Your solution should be * recursive. • Before picture: • http://fpl.cs.depaul.edu/jriely/ds1/images/MickeyMouse.png After picture: • http://fpl.cs.depaul.edu/jriely/ds1/images/MickeyMoose.png * You may not use any "fields" to solve this problem (a field is a variable • that is declared "outside" of the function declaration -- either before * or after). public static void draw (double centerx, double centery, double radius) { // TODO if (radius < .eee5) return; StdDraw.setPenColor (StdDraw.LIGHT_GRAY); StdDraw.filledCircle (centerx, centery, radius); StdDraw.setPenColor (StdDraw.BLACK); StdDraw.circle (centerx, centery, radius); double change = radius 0.90; StdDraw.setPencolor (StdDraw.LIGHT_GRAY); StdDraw. filledCircle (centerx + change, centerY + change, radius / 2); StdDraw.setPenColor (StdDraw.BLACK); StdDraw.circle (centerx + change, centerY + change, radius / 2); Stdbraw.setPencolor (StdDraw.LIGHT_GRAY); StdDraw. filledCircle (centerx - change, centery + change, radius / 2); StdDraw.setPencolor (StdDraw.BLACK); Stdbraw.circle (centerx - change, centerY + change, radius / 2);
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
Related questions
Question

Transcribed Image Text:/**
* PROBLEM 3: The following function draws miskey mouse, if you call it like
* this from main:
* <pre>
* draw (.5, .5, .25);
* </pre>
* Change the code to draw piskey moose instead. Your solution should be
* recursive.
* Before picture:
* http://fpl.cs.depaul.edu/jriely/ds1/images/MickeyMouse.png After picture:
* http://fpl.cs.depaul.edu/jriely/ds1/images/MickeyMoose.png
* You may not use any "fields" to solve this problem (a field is a variable
* that is declared "outside" of the function declaration - either befor
* or after).
*/
public static void draw (double centerx, double centery, double radius) {
// TODO
if (radius < .e005) return;
StdDraw.setPenColor (StdDraw.LIGHT_GRAY);
StdDraw. filledCircle (centerx, centery, radius);
StdDraw.setPencolor (StdDraw.BLACK);
StdDraw.circle (centerx, centerY, radius);
double change = radius * 0.90;
StdDraw.setPencolor (StdDraw.LIGHT_GRAY);
StdDraw.filedCircle (centerx + change, centery + change, radius / 2);
StdDraw.setPenColor (StdDraw.BLACK);
StdDraw.circle (centerx + change, centerY + change, radius / 2);
StdDraw.setPenColor (StdDraw.LIGHT_GRAY);
StdDraw. filledCircle (centerx - change, centerY + change, radius / 2);
StdDraw.setPencolor (StdDraw.BLACK);
StdDraw.circle (centerX -
change, centerY + change, radius / 2);
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