Previous studies have shown that playing video games can increase visual perception abilities on tasks presented in the gaming zone of the screen (within 5 degrees of the center). A graduate student is interested in whether playing video games increases peripheral visual perception abilities, or decreases attention to peripheral regions because of focus on the gaming zone. For her study, she selects a random sample of 81 adults. The subjects complete a difficult spatial perception task to determine baseline levels of their abilities. After playing an action video game (a first-person combat simulation) for 1 hour a day over 10 days, they complete the difficult perception task for a second time. Before playing the action video game, the mean score in their accuracy on the spatial task was 0.31. After playing the action video game, the mean score was 0.04 higher. The graduate student has no presupposed assumptions about whether playing video games increases peripheral visual perception abilities, or decreases attention to peripheral regions because of focus on the gaming zone, so she formulates the null and alternative hypotheses as:
Previous studies have shown that playing video games can increase visual perception abilities on tasks presented in the gaming zone of the screen (within 5 degrees of the center). A graduate student is interested in whether playing video games increases peripheral visual perception abilities, or decreases attention to peripheral regions because of focus on the gaming zone. For her study, she selects a random sample of 81 adults. The subjects complete a difficult spatial perception task to determine baseline levels of their abilities. After playing an action video game (a first-person combat simulation) for 1 hour a day over 10 days, they complete the difficult perception task for a second time. Before playing the action video game, the mean score in their accuracy on the spatial task was 0.31. After playing the action video game, the mean score was 0.04 higher. The graduate student has no presupposed assumptions about whether playing video games increases peripheral visual perception abilities, or decreases attention to peripheral regions because of focus on the gaming zone, so she formulates the null and alternative hypotheses as:
MATLAB: An Introduction with Applications
6th Edition
ISBN:9781119256830
Author:Amos Gilat
Publisher:Amos Gilat
Chapter1: Starting With Matlab
Section: Chapter Questions
Problem 1P
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