Please share example ready-made RPG ambulance driver design game?
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Please share example ready-made RPG ambulance driver design game?
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- please create a class diagram for the 2048 game can you please draw the diagramHumans vs Goblin with objects: Land/goblins/humans. game uses a grid and has a turn based move of north, south, east, west. ComPlease help me create a cave class for a Hunt the Wumpus game. You can read the rules in it's entirety of the Hunt the Wumpus game online to get a better idea of the specifications. It's an actual game. INFORMATION: The object of this game is to find and kill the Wumpus within a minimum number of moves, before you get exhausted or run out of arrows. There is only one way to win: you must discover which room the Wumpus is hiding in and kill it by shooting an arrow into that room from an adjacent room. The Cave The Wumpus lives in a cave of 30 rooms. The rooms are hexagonal. Each room has up to 3 tunnels, allowing access to 1, 2 or 3 (out of 6) adjacent rooms. The attached diagram shows the layout of rooms in the cave. The map wraps around such that rooms on the edges (white cells) have neighbors from the opposite edge (blue cells). E.g., the neighbors of room 1 are rooms 25, 26, 2, 7, 6, and 30, and you could choose to connect room 1 to any of these rooms. Observe how room 1…
- Computer Science Write the client code to show how you make use of the LegacyCircle class with your new design.Please make a trivia game using java gui. Please comment the code. Please also include the following recursion, inheritance, and 2d arrays if possible and indicate what you’ve chosen. Include math questions and knowledge based questions. Please also include a game menuCan somebody help me to create a state diagram for " Move class ". Uml chess game
- How does Dungeons & Dragons implement the following Dramatic Elements: Challenge Play Premise How do the more story based dramatic elements (premise, story, character, world) integrate with the mechanical aspects of the game (ability scores, skills, combat system, spell system, etc.)?This simulates a basic dungeon escape with creature encounters. You must create a simple program that allows the Player to move their character across a map and find the exit. There will be one BOSS monster trying to catch the player. When the player makes a move (step) the monster must make 1 step (preferably toward the player). The player must always start off at location row 0 column 0. The destination is at location row 18 and column 19. The monster starts at row18 column 10. This is summarized in the table below. Player starting location Exit (Player destination) BOSS monster starting location 0 43 18 Please enter a direction w,a,5,6 of Fita odt: 18 Column 0 19 The most basic Al strategy for the monster must be implemented as follows: The monster makes a move in a random direction each time the player makes a move. Not that the monster must actually move a step. If you implement the Al using a recursive solution to track the player, bonus marks will be applied. 10 The file…Read this case study carefully ! A team of developers plans to make a game with the adventure genre . To play the game , the user is required to enter a name . The game description is as follows : 1. The player must choose a character ( from 3 optional characters ) at the beginning of the game 2. The character wears a war hat , has a sword weapon , armor , and the ability to attack the opponent strongly . 3. Each character can move forward , backward , left , and right . In addition , characters can perform shooting , hitting , or kicking actions . 4. Users are required to complete challenges in each level as a condition to proceed to the next level . 5. In each level , the character must kill all the monsters in front of or above with the actions he can do 6. As a reward , users can collect items , such as stars , weapons , and power - ups . 7. There are five levels in the game . Create a flowchart to model the gameplay ! *
- Raccoon Rhapsody is a quest-based game. People who sign up for Raccoon Rhapsody — call them players — have accounts. For each player's account, we keep track of the player's name, address, the date that they joined, a cc# (a valid credit card number we keep on file), and a balance (how much money in Canadian dollars they presently have in their game account). Each player will also have a unique login, which is the account's “name”. It is assumed that a given player will have just one account. A player may create over time any number of avatars. An avatar is an in-game persona. Thus, an avatar belongs to a player (an account). An avatar has a name, gender, look, and skill level. There is a small set of looks available, which may be extended over time; e.g., “wizard”, “faerie”, “footballer”, “shark”, and “raccoon”. The game's virtual word is divided up into a number of realms. On any given day, a player may log in (visit) as one of his or her avatars into one of the realms. (The player…Pls make the layout of the game! it is gui based! you do not neet to make the code all the way just what ever you can to get started! In java pls thank you!2. Write an interface for Tossable. We will say that every Tossable item has a way to toss it and we want to be able to give its color. A Tossable item by default is to throw an assist toss to another player.