Please include a gui for the encryption and decryption java code. Example of the gui in the photos Java encryption and decryption code below import java.util.*; public class Main { //Inputs a one character string and returns True if the character is a letter (i.e. a to z or A to Z). Returns false if it is not. A function to check that the password or encryption key is valid. public static boolean isALetter(char letter){ if( (letter >= 'a' && letter = 'A' && letter =-32767 && encryptKey
Please include a gui for the encryption and decryption java code. Example of the gui in the photos Java encryption and decryption code below import java.util.*; public class Main { //Inputs a one character string and returns True if the character is a letter (i.e. a to z or A to Z). Returns false if it is not. A function to check that the password or encryption key is valid. public static boolean isALetter(char letter){ if( (letter >= 'a' && letter = 'A' && letter =-32767 && encryptKey
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Question
Please include a gui for the encryption and decryption java code. Example of the gui in the photos
Java encryption and decryption code below
import java.util.*;
public class Main
{
//Inputs a one character string and returns True if the character is a letter (i.e. a to z or A to Z). Returns false if it is not. A function to check that the password or encryption key is valid.
public static boolean isALetter(char letter){
if( (letter >= 'a' && letter = 'A' && letter =-32767 && encryptKey
![import java.awt.*;
import java.awt.event.*; // for listening to buttons
import javax.swing.";
public class GUIExampleApp extends JFrame implements ActionListener
(
// Declare class variables for labels and buttons
// and variables to be used throughout the class
JLabel lblInput, lbloutput;
JTextField txtInput, txtOutput;
JButton btnReverse, btnClear;
Container frame;
// declare the container frame
public GUIExampleApp () // constructing the window
{
super ("GUIExampleApp");
// Set the frame's name
frame getContent Pane (); // get the container frame
// Create labels, text boxes and buttons.
lblInput
new JLabel ("Enter a phrase");
lbloutput new JLabel ("Output String");
txtInput = new JTextField (50);
txtOutput = new JTextField (50);
btnReverse new JButton ("Reverse String");
btnClear new JButton ("Clear");
// set the size and layout of the applet
frame.setLayout (new GridLayout (6, 1));
// add the labels, textboxes and buttons
// The order matters!!
frame.add (lblInput);
frame.add (txtInput);
frame.add (lblOutput);
frame.add (txtOutput);
frame.add (btnReverse);
frame.add (btnClear);
// make the buttons listen to clicks on this application
btnReverse.addActionListener (this);
btnClear.addActionListener (this);
setSize (300, 200);
setVisible (true);
// Set the frame's size
// Show it.
} // Constructor
public void action Performed (ActionEvent e)
// check which button was clicked
if (e.getSource () btnReverse)
(
// declare strings for input and output
String phrase In, phraseOut;
phrase In txtInput.getText (); // get the input string
phraseOut String Processor.strReverse (phraseIn); //
reverse the string
txtOutput.setText (phraseOut); //output on the textfield
}
else if (e.getSource () --btnClear)
(
txtInput.setText (""); // clear both strings
txtOutput.setText ("");
}
// public void paint (Graphics g)
// Not used in our case
// ) // paint method
public static void main (String[] args)
{
new GUIExampleApp (); // Create a GUIExampleApp frame
) // main method
) // GUIExampleApp class](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F1e5fac3f-b4d1-46c0-9391-ffd578d177ae%2F0db02dc7-eaa8-4a02-a604-f3b8ef1ec301%2F7r8fxee_processed.jpeg&w=3840&q=75)
Transcribed Image Text:import java.awt.*;
import java.awt.event.*; // for listening to buttons
import javax.swing.";
public class GUIExampleApp extends JFrame implements ActionListener
(
// Declare class variables for labels and buttons
// and variables to be used throughout the class
JLabel lblInput, lbloutput;
JTextField txtInput, txtOutput;
JButton btnReverse, btnClear;
Container frame;
// declare the container frame
public GUIExampleApp () // constructing the window
{
super ("GUIExampleApp");
// Set the frame's name
frame getContent Pane (); // get the container frame
// Create labels, text boxes and buttons.
lblInput
new JLabel ("Enter a phrase");
lbloutput new JLabel ("Output String");
txtInput = new JTextField (50);
txtOutput = new JTextField (50);
btnReverse new JButton ("Reverse String");
btnClear new JButton ("Clear");
// set the size and layout of the applet
frame.setLayout (new GridLayout (6, 1));
// add the labels, textboxes and buttons
// The order matters!!
frame.add (lblInput);
frame.add (txtInput);
frame.add (lblOutput);
frame.add (txtOutput);
frame.add (btnReverse);
frame.add (btnClear);
// make the buttons listen to clicks on this application
btnReverse.addActionListener (this);
btnClear.addActionListener (this);
setSize (300, 200);
setVisible (true);
// Set the frame's size
// Show it.
} // Constructor
public void action Performed (ActionEvent e)
// check which button was clicked
if (e.getSource () btnReverse)
(
// declare strings for input and output
String phrase In, phraseOut;
phrase In txtInput.getText (); // get the input string
phraseOut String Processor.strReverse (phraseIn); //
reverse the string
txtOutput.setText (phraseOut); //output on the textfield
}
else if (e.getSource () --btnClear)
(
txtInput.setText (""); // clear both strings
txtOutput.setText ("");
}
// public void paint (Graphics g)
// Not used in our case
// ) // paint method
public static void main (String[] args)
{
new GUIExampleApp (); // Create a GUIExampleApp frame
) // main method
) // GUIExampleApp class
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