Please help me can you create the code and scheme for the Snake game in the Arduino or tinkercad with the 8x8 matrix led and 4 button.
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- Create and put into play a Minesweeper game using text. Minesweeper is a well-known single-player computer game in which B mines (or bombs) are dispersed around a NxN grid. All of the other cells are either empty or have numbers in them. The figures represent the number of bombs in the eight adjacent cells. Then the user reveals a cell. A bomb results in defeat for the player.Its number is displayed if it is a number. If the cell is empty, it is revealed together with any nearby empty cells that extend up to and including the numeric cells. When all of the non-bomb cells are disclosed, the player triumphs. The player can also mark specific locations as potentially bomb-prone.This doesn't affect gameplay, other than to block the user from accidentally clicking a cell that is thought to have a bomb.(Tip for the reader: if you're not familiar with this game, please play a few rounds on line first.)1. Tentaizu is a classic Japanese game that translates to “celestial map” or “starchart.” These bare some similarities to minesweeper; however, it is quite farfrom it.2. The game consists of a 7x7 board of which 10 of those 49 slots are “stars”. Theobjective of the game is to determine the position of these stars. To help withidentifying the correct position, some slots contain hints in the form of numbers.These hints work like the number hints in minesweeper in the sense that itidentifies how many stars are adjacent to the slot. The range of values are from0 (no stars) to 8 (fully surrounded by stars). A Tentaizu puzzle contains only thesenumber hints. Much like other puzzle games like sudoku, there is only onecombination of star positions that is described by the puzzle.3. Your task is to create a solver function for a given Tentaizu puzzle. This functionshould be able to recursively solve the puzzle. Define a function “solve” with theinput variable being a 7x7 list representing the…1. Tentaizu is a classic Japanese game that translates to “celestial map” or “starchart.” These bare some similarities to minesweeper; however, it is quite farfrom it.2. The game consists of a 7x7 board of which 10 of those 49 slots are “stars”. Theobjective of the game is to determine the position of these stars. To help withidentifying the correct position, some slots contain hints in the form of numbers.These hints work like the number hints in minesweeper in the sense that itidentifies how many stars are adjacent to the slot. The range of values are from0 (no stars) to 8 (fully surrounded by stars). A Tentaizu puzzle contains only thesenumber hints. Much like other puzzle games like sudoku, there is only onecombination of star positions that is described by the puzzle.3. Your task is to create a solver function for a given Tentaizu puzzle. This functionshould be able to recursively solve the puzzle. Define a function “solve” with theinput variable being a 7x7 list representing the…
- Gradient FillIn this labwork are asked to write a GUI application again using AWT. This is a fairly easy labworkthat is more about getting used to synchronized online learning. You are expected to:• Draw two rectangles.• Both of them should be filled using GradientPaint() function of AWT. (Check out itsfunction definition that is listed below.)• The first gradient should be parallel to the diagonal of the first rectangle. The colorgradient should not be repeated (acyclic).• The second gradient should be horizontal. The color gradient should be repeated forthis one (cyclic).• You are free to choose the colors but other than that your output should be similar tothe example screenshot given below.: Design and implement a text-based Minesweeper game. Minesweeper is the classicsingle-player computer game where an NxN grid has B mines (or bombs) hidden across the grid. Theremaining cells are either blank or have a number behind them. The numbers reflect the number ofbombs in the surrounding eight cells. The user then uncovers a cell. If it is a bomb, the player loses.If it is a number, the number is exposed. If it is a blank cell, this cell and all adjacent blank cells (up toand including the surrounding numeric cells) are exposed. The player wins when all non-bomb cellsare exposed. The player can also flag certain places as potential bombs. This doesn't affect gameplay, other than to block the user from accidentally clicking a cell that is thought to have a bomb.(Tip for the reader: if you're not familiar with this game, please play a few rounds on line first.)Q2: Wire a code for an Arduino Car Speed Detector shown in the schematic diagram below (IR sensor=KY-032) IR sensor 1 IR sensor 2 How it works: This project works on a simple physics law of calculating the speed as distance/time. Speed = Distance/Time When a car passes the ist IR sensor, it detects and save the first-time value. Then we measure the second time value when the car reaches the IR sensor 2. The difference of both the time is the travel distance from one sensor to the other. We get the time in which car travels a distance of 10 meters so we can calculate the speed of the car. 10 meters
- Implement the "Add player" menu option. Prompt the user for a new player's jersey number and rating. Append the values to the two vectors. Ex: Enter a new player's jersey number: 49 Enter the player's rating: 8Draw W7 . Be able to draw 10 of its subgraphs.Pls make the layout of the game! it is gui based! you do not neet to make the code all the way just what ever you can to get started! In java pls thank you!
- A class plays a fishing game in which a large tub is filled with plastic fish that are identical, except that some are red and the rest are white. A student is blindfolded and pulls 10 fish out of the tub. The student removes the blindfold, writes down how many of each color fish she got, and then puts the fish back in the tub. Each student takes a turn. The results are shown in the table. Display these data in a dot plot. Write and answer (to the extent possible) at least three questions about the data display in part (a); include at least one question at each of the three graph-reading levels discussed in the reading.using paintComponent(Graphics g) Write a program in java that, for four points A, B, C and P, • draws a triangle formed by ABC and a small cross showing the position of P; • displays a line of text indicating which of the following three cases applies: P lies (a) inside ABC, (b) outside ABC, or (c) on an edge of ABC. The user will specify the four points by clicking. please don't copy from chegg, correct answer gets up voted thanks.In a game of tic-tac-toe, two players take turns marking an available cell in a 3 x 3 grid with their respective tokens (either x or o). When one player has placed three tokens in a horizontal, vertical, or diagonal row on the grid, the game is over and that player has won. A draw (no winner) occurs when all the cells on the grid have been filled with tokens and neither player has achieved a win. Create a program for playing tic-tac-toe. The program prompts two players to enter an x token and o token alternately. Whenever a token is entered, the program redisplays the board on the console and determines the status of the game (win, draw, or continue). Here is a sample run: Output:--------------| | | |--------------| | | |--------------| | | |--------------Enter a row (0, 1, or 2) for player X: 1Enter a column (0, 1, or 2) for player X: 1--------------| | | |--------------| | x | |--------------| | | |--------------Enter a row (0, 1, or 2) for player O: 1Enter a column (0, 1, or 2) for…